Thursday, October 6, 2011

Skeletal Sisters

The nights had grown long, and the wind cold when Rathgar and Feris entered the walled town. With sword and wand at the ready they passed through the open and unguarded gates, and down the stone road toward the main square. Houses were dark, and shuttered tight. No smoke spiraled up from the chimneys, and the only sound was the dry leaves fallen from the trees rustling in the gutters.

“Where is everyone?” Rathgar asked. “They were all here yesterday, and tonight...”

“Let’s just find Allianora and Nimble. Come on, the inn’s just up ah-” Feris froze. “Do you hear that?”

A soft shuffling sound was coming from up ahead, and the soft glow of candle light began to brighten an alley.

Rathgar looked around. The large stone buildings loomed on either side of the street, their ornate facades offering deep nooks and deeper shadows.“Hide!” Rathgar hissed, pushing Feris toward the side of one of the ornate staircases.

Crouching down, they peaked over the railing and saw a troop of candle holding robed priestesses making their way around the corner. It took a moment before Rathgar and Feris realized that they were all skeletons dressed in the robes of the sisters.

The skeletons’ slipper clad feet gently shuffled past. Feris and Rathgar waited for the candle light to fade before they crept out of their hiding place. Looking down the road in the direction the Skeletal Sisters they saw the candle light disappearing around a corner. With a deep sigh of relief the pair turned to continue toward the inn.

A single Skeletal Sister stood in the road, the candle light from its slim taper flickered across the smooth surface of her skull.

“Gods!” Feris gasped.

The hollow sockets of her eyes stared at them, and a cold chill seemed to grab their spines before the blackness of her eyes swallowed them.

Rathgar opened his eyes, feeling stiff and cold. The noonday sun filled the room with warming light, but he still shivered. Allianora leaned over him. “Don’t try to move. It’s going to be a bit before we can make you better.”

Skeletal Sisters
Armor Class: 7
Hit Dice: 7*
Move: 120’ (40’)
Attacks: Special
Damage: Special
No. Appearing: 3d12 (3d6)
Save As: C8
Morale: 12
Treasure Type: Nil
Intelligence: Nil
Alignment: Neutral
XP Value: 850

Skeletal Priestesses are a special type of undead that haunt locations that are for whatever reason chosen of one of the various moon goddesses. These are always urban locations, and on the night of the first new moon of the autumnal season the sisters walk the streets. Anyone encountering the sisters must make a saving throw vs paralysis at a -4 or fall unconscious until the sun reaches its zenith. In addition the character will suffer a -2 penalty to all rolls until the moon is full. If female characters fail their first save, they must also make a saving throw vs Death Ray or become a Skeletal Sister.

Skeletal Sisters are turned as Phantoms.

1 comment:

  1. Very interesting, more a background element than a monster but nicely done.