I started writing down titles and ideas. Short ones, only a line or so each, flowing from a village to a town to a city, then on to the wilderness, and then to the realms of the immortals. Threads, in the form of the Dawnstone and Twilight Stone wove through the adventures.
Original Notes Page 1 |
I was purposely pushing myself with the adventures after the first dozen or so to tackle high level play. It’s never been my strong suit, and I wanted to see how I could handle it in this format. As you can see, the end result didn’t turn out exactly as planned, though I did manage to keep the basic ideas of most of the adventures.
The first adventures were written very quickly, and it gave me a bit of a buffer at the start, but after the first dozen things started getting a little more complex and I had to work harder at it. Many of the later adventures were written the night before they went live, and even still I wasn’t able to get adventure 25 posted before the official end of the challenge.
Original Notes Page 2 |
Actually, that isn’t true. Technically I could have posted it on the night of 9/30, but I really do try to keep to one post a day that goes live around 6am. I find that it’s good to have a schedule, and to try to keep to it.
All in all I have to say that like the Sample Dungeon project, the A to Z Challenge, and the various RPG Blog Carnivals that I’ve involved myself in, the September of Short Adventures has been an interesting exercise and I’m glad I participated. Like those previous projects there is a strong temptation to go back and tweak it based not only on what I wrote later in the challenge (I’d have made both the Dawnstone and Twilight Stone threads stronger) but also a bit on what others in the challenge did.
Can any of us ever leave well enough alone?
ReplyDeleteI think not. I'm always tweaking and rewriting everything I do.