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I actually struggled a bit on what bases to use for these guys. I’ve got a lot of different bases, but I’m actually out of the 40mm square bases I used for the first guy. I tried them out on 32mm bases that they were a little too big for. It would have worked, but not looked as good. I ended up using a small stash of GW round 40mm bases that I’m pretty sure were supposed to be for some Riders of Rohan. Ah well, they’ll need something else if/when I get back to them.
Now, I’d already done a bit of color matching, but there was a fair bit of rubbed off paint, so everything that needed it got more Brown Liner. I then used pumpkin orange on their exposed skin. It isn’t a color that covers well by itself, certainly not in one layer, but it’s the shade I’m looking for so… I also painted the eyes, noses, and mouths with Walnut Brown, and then painted the eyeballs and teeth with Linen White. The irises were painted with Forest Green.
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More Pumpkin Orange, mixed with some Tanned Flesh, and then Rosy Flesh for the skin. The armor and weapons were painted with Scorched Metal as the base color.
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I was originally think of going more blond with the hair, kinda like the old Chainmail Bugbear, but Reaper’s are a little less lion-esk, and I like how my original Bones Bugbear looks, so I went darker, using a tiny bit of Walnut Brown mixed with a couple drops of Pumpkin Orange.
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The leather straps and belt were painted first with Walnut Brown, then with Tanned Leather. The loincloths, shin and forearm coverings were painted with a mix of Cloudy Grey and Blue, as close as I could get to whatever GW grey I used on the original bugbear. I also used Forest Green on their coin pouches.
There are going to be some remarkably uniform bugbears. Whoever equipped them was remarkably consistent!
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Their skin could use a little more highlight after the wash, so Tanned Skin plus a bit of Pumpkin Orange was used for that.
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Next up will be finishing the weapons and armor, maybe one more highlight on the skin, and then the bases.
That's a lot of sharp teeth.
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