Session 12 of the weird new world campaign was played on Friday 4/3
The party consisted of the following:
Veidt, 1/2 Elf Wizard 4 (John)
Nessendra, Wood Elf Cleric 4 (Erindale)
Kethra, Human Fighter 4 (Nikki)
Bach, Dragonborn Warlock 4 (Erik)
Riia, Human Ranger 4 (Hanna)
Guy Noir, ½ Elf Rogue 4 (Nadia)
Anya Bowen, Tiefling Ranger 4 (Allison)
The shock of realizing they’re in another time was sinking in, and the party decide to find out as much as possible about what they missed. They ask the Alabaster Lady to give some more details about the age of Chaos. Apparently, after they opened the door that was sealing it in that temple, the chaos demon emerged out of the pit of Hell they’d seen. This demon possessed a powerful mortal paladin, and Blightfang and him reigned terror across the land along with his demon followers. Only 75 years ago, the brother of the possessed mortal fought him at the top of a blown off mountain and defeated the Chaos at the expense of both their lives. At least, that’s what the stories say.
They thank her for the information, then remember something. “When is the next full moon, by the way?”. Thanks to rolling a 1, it happens to be tonight. “.....Ah.” She suggests finding a place to hole up during the next three nights. They find an abandoned cellar and buy some manacles to use for 3 nights. The first night before they know they’ll change or not, they strip down to the underclothes and put their weapons and gear away from reach, just in case. Bach strips to his underwear as well to show his comradery. All is calm when the moonlight shines in through the small cellar windows. Then the 3 members feel it. It starts with intense cramps which spread through to their entire body as they half transform. Them fighting it throughout the whole night prevents them from losing themselves, but the stress takes it’s toll. When the moonlight fades and morning finally comes, they slump down and pass out from exhaustion.
During the three days of actual day time, Veidt works on his magic and pokes around to see what’s new in the world of magic in general. Nessendra does some research on the Chaos and looks for a map of the Black Mire. Kethra upgrades her thigh bone weapon by adding a silver inlay of Athina’s symbol and other metal for the studs. Bach pesters the halfling for more fights, which won't be happening again until next week, so he spends time in commune with his deity instead. Riia researches the world and what has changed and/or happened in the last 200 years. Guy swindles a bunch of merchants with his disguise hat and spell and makes a nice chunk o’ gold. Totally legalish, but extremely tricksy. Poor Anya just hangs around like a complete emo, severely depressed now that she knows for sure that she was infected by the wererat.
After the three stressful nights, our party takes themselves a ferry across the river to the boardwalk. New to them, but not so new to the world of 200 years after theirs, the boardwalk is 20 feet high and made of half trees that have been cut lengthwise and tied together. Everyone tosses their ropes and climb their way up. Even though it’s over 100 years old, the boardwalk is still strong. Runes carved into the wood have prevented most of the rot, even in this swamp land. Bach starts off, adventure in his eyes and a little confused as to why he doesn’t seem to be traveling as quickly as he’d like. Somehow he doesn’t realize that Kethra has tied a leash on him.
They head out. Every 6 miles there’s an intersection, at which they take the most northwest path each time. At the fourth intersection however, bad luck finds them. They notice a horrible stench creeping up around them. They stop and look around, when troglodytes climb up and onto the boardwalk from the sides. Six of them! Their stench bad enough to gag. The party manages to kill two, but six more climb up! Bach does an Agonizing Blast but fails so terribly, it just circles around his head, a danger to all who come near, friend and foe alike. He yells to stay back, then rams his head at the closest troglodyte. It does all of one point of damage, after which he decides to stick to his other spells. Riia and Anya use their archer’s marks and deal some real damage. Veidt magics up a web that catches some of the stinking lizards crawling up, slowing them down. Nessendra is kept busy throwing out healing spells as fast as she can, the monsters hitting three times with every turn for every one of them! If it makes the hit that is. Kethra is squishing the ones in front of her with her thigh club. And Guy is doing a mediocre job of it all, completely missing his target half the time. Then another four jump up! The party is getting a bit overwhelmed with two or even three troglodytes to each person. Everyone’s hurting. Guy uses his color spray to blind the three fighting Anya and Kethra. He manages to blind two of the three, but gets Anya too! One of the blind dudes somehow finds Anya, climbs on her face, and bites out her jugular! Anya is down! Luckily, the one which attacked next only grazed her, even though it was the one that wasn’t blinded. Did it lose interest? Did it put on a blindfold to empathize with the blinded ones? Did Dee Em’s dice just use up it’s roll power with the blind jugular attack? Who knows, but Anya lucked out; only getting one failed death save instead of the three she could have. Kethra and Guy gang up on the three to avenge Anya. It’s then that Nessendra pulls out her big gun and does a mass heal to the party! Anya lives again! They then all kick the crap out of the remaining stinkers, cheering at their victory.
Are we there yet? What will the party find when they get to Anera? What kind of mystical things could be holding him there? Will they be able to save him? We’ll find out in the next season of~ Weird New World~~~~!!!
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