Thursday, May 21, 2015

Huge Spider 5e

"That's a lot of webs..." Nimble said very quietly.

"With some really thick strands." Allianora said equally as quietly.

"What are the chances it's all from just one spider?" Rathgar asked.

Feris tried to swallow before answering, his throat suddenly parched. "Not good. Not good at all."

"What are the chances that our horse is still alive?" Allianora asked, knowing the answer.




I needed a slightly bigger spider than the Giant Spider from the MM. This is what I came up with for last night's game.



Huge Spider
Huge Beast, neutral evil
Armor Class 14 (natural armor)
Hit Points  (8d12+16) Speed 40 ft. Climb 40 ft.

STR
DEX
CON
INT
WIS
CHA
16 (+3)
18  (+4)
12 (+1)
4 (-3)
10
4 (-3)


Skills: Stealth +9
Senses Blindsight 10 ft., Darkvision 60 ft., passive Perception 10
Languages -
Challenge 4 (1100XP)
Spider Climb: the spider can climb difficult surfaces, including upside down on ceilings, with needing to make an ability check.
Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker: The spider ignores movement restrictions caused by webbing.
ACTIONS


Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 2d8+5 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 3d8 poison damage on a failed save, half on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Slam:  Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 2d8+5 bludgeoning damage, and the target must make a DC 13 Dexterity saving throw, or be knocked prone.
Web (Recharge 5-6) Ranged Weapon Attack: +8 to hit, range 30/60ft., one creature. Hit: The target is restrained by the webbing. As an actiuon, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 8; vulnerability to fire damage; immunity to bludgeoning, poison, piercing, and psychic damage).

6 comments:

  1. Well done! Just what I was looking for. Thanks!

    ReplyDelete
  2. I would recommend the spider be unaligned, just like all other spiders.

    ReplyDelete
    Replies
    1. As they get bigger and older, they begin to get a little dark... Plus the mini in the picture is a demonic spider.

      Delete
  3. This will do nicely for an encounter I'm going to throw at my party to spice up an overnight stop along a river journey :)

    Thanks!

    ReplyDelete
  4. Modifying this for a desert encounter, and making it a pit-spider.

    they thought they would get to keep that caravan. Haha.

    ReplyDelete

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