"So how do we get in?" Rathgar asked, looking across the street at the gated brick building.
"We knock." Allianora shrugged.
Nimble looked dubious "I don't often find that to be the most effective strategy."
"For you? Of course not. On the other hand, I am a priest of the light. As long as you're not lurking in the shadows behind me there shouldn't be a problem."
"What about the gate?"
"There isn't even a guard."
Nimble pointed "There's a dragon!"
"It's a statue. We're in the heart of Kalis City. Every gate has some sort of decoration! Are you really so adverse to going in front doors?"
Feris squinted at the gate. "Nimble might have a point. It's magical, and not a weak enchantment either."
Allianora's brow furrowed. "I'm going to go knock. If you're going to skulk about, do it somewhere else." With that she strode across the street and stood before the silvery gate, looking for a way to open it.
The silvery dragon's head turned with a metallic whine. "State your business"
Armor Class: 2
Hit Dice: 8* (L)
Move: 180' (60')
Attacks: 2 claw/1 bite/1 tail
No. Appearing 0 (1)
Save As: F8
Treasure Type: none
XP Value: 1,200
Monster Type: Construct
The Dragon Gate is based on the same magics that animate a caryatid column, though the end result is more advanced. It is imbued with a basic level of programed intelligence in order to determine whether an individual is granted entry. This also gives it the ability to speak.
If forced, The Dragon Gate will use all of it's abilities to stop the intruder. It will attempt to hit the most dangerous looking opponent with its tail attack first, knocking the target down (save vs paralysis on a successful hit or fall prone). It will gain a +1 to hit a prone target with its claw attacks. Anyone targeted by the tail can not be bitten in the same round.
The Dragon Gate is immune to Sleep, Charm, and Hold spells and effects, and ignores non-magical weapons. While fast, the Dragon Gate will not leave the immediate vicinity of the gateway. However its speed does mean that it will always go first in any combat round.