The road paralleled the sea. Between it and the shore was a sandy bog. For the last several miles the stone road was lifted above the sucking sands, brackish pools, and stunted trees, keeping the travelers away from the drakespawn and other dangers of the bog. Ruins were scattered along the road, evidence of the folly of the builders who chose sand as a foundation.
“Look at that!” Feris said quietly, pointing toward the side of a ruined tower. Clinging to it’s side was a blue and white creature with a smooth glistening skin. It’s limbs appeared stubby, though the tips stretched out in elegant curves.
“What is it?” rathgar asked.
“I don’t know... but I’d like to get a closer look.”
Allianora and Rathgar both shruged. “Sure. We’re not in a hurry, we can check it out.”
Rathgar grunted as Allianora applied the cream to the side of his face. “Hold still...”
“That’s how you know it’s working.”
“Is he going to be ok?” Feris asked.
“There’s going to be a scar, but yes.”
Armor Class: 8
Hit Dice: 4-9** (M-L)
Move: 60’ (30’)
swim: 150’ (50’)
Attacks: 1 bite or spit
Damage: 2d4 (4-6 HD) 2d6 (7-9 HD) + poison or special
No. Appearing: 1d3 (1)
Save As: F (level =1/2 HD)
Treasure Type: nil
4HD = 175
5HD = 425
6HD = 725
7HD = 1250
8HD = 1750
9HD = 2300
Dragon Slugs are smaller more colorful versions of giant slugs. They have small poisonous spines on the tips of their extremities. Anyone so struck will take 1d4 points of damage per hit die (save for half). Attackers never gain a strength bonus to damage due to the elastic nature of the slug. Blunt melee weapons only inflict 1 point of damage (plus any magical damage) and edged will cause 1 less damage on all hits.
The dragon slug can also spit it's venom at those that would harass it. For every hit die, the slug can spit 10', causing 1d4+1 points of damage per hit die (save v poison for half). Everyone within 10' of the target will be splashed for half damage. The dragon slug can only spit once every 3 rounds.
terrain: ocean, sea shore