"Do you hear that?" Rathgar asked his companions.
Everyone paused. A clicking, chittering noise seemed to be coming down the stone hall.
Everyone heard it, and as they quickly glanced at each other they could see the fear in their eyes. Scarab skeletons.
Just behind them was a triangular doorway leading to a now empty room. Rathgar moved back, pressed his shoulder to the door, turned the handle and pushed. The door was snug but gave way much easier this time.
That chittering sound was closer. Just at the edge of their light 2 skeletal figures seemed to shimmer. Rathgar waved everyone into the room, and closed the door behind them. He then pulled out a leather strap with a single bell upon it, and hooked it over the door. The bell jingled, and fell from the strap, disappearing before it hit the door. "Lets get some rest" he said grimly.
Scarab Defender of Sacred Places aka Scarab Skeleton
Armor Class: 4
Hit Dice: 4+1** (M)
Move: 90' (30')
Attacks: 2 claws/ 1 special
No. Appearing: 1d2 (1d4)
Save As: C4
Treasure Type: B
XP Value: 375
Type: Lowlife, Enchanted (Rare)
The Scarab Defender of Sacred Places is an insect swarm enchanted by foul protective spells into the form of a humanoid skeleton. These creatures are placed in tombs to actively hunt down any who would dare enter their sacred places and to add their bones and treasures to the piles therein. When a Scarab Skeleton attacks, it will attempt to strike one target with both claw attacks. Should both attacks hit it will attempt to envelop the victim. The target may take a saving throw vs. paralysis to resist. If they fail their saving throw they will take an additional 6 points of damage/round until a saving throw vs. paralysis is made. Anyone who is wounded by a Scarab Skeleton must make a saving throw vs. poison or suffer a cumulative -2 to attach for 1d10 turns.
The scarab skeleton may at will revert into an insect swarm of 3 hit dice in order to gain entry into locations it wouldn't be able to enter on it's own. It takes 3 rounds to reform into it's skeletal form, during which it may not take any action beyond a half move.