The dimly lit wood paneled walls were smeared with gunk, and the floor was slick with the chunky mess. The stale smell of vomit death permeated everything.
“What is this?” Nimble whispered as he tapped his toe at the lumpy fluid. “Ugh, it’s sticky…”
From out of an open doorway to the left, a sickly bloated looking man in a soiled nightshirt stumbled out and turned toward Nimble. His nearly bald head was beaded with sweat, his hair stiff and unkempt.
“Shit” Nimble slipped his dagger from his belt. “Stay back” he warned. The man gave no sign of understanding, and step by sticky step continued to approach Nimble, who backed toward the stairs. “Forget this.” Hopping over the railing, he dropped about half way down the stairs. After landing, he looked up to see what the figure was doing. The man leaned over the railing looking down, drool hanging from his open mouth.
With a stomach churning “hurk” and a shudder, a stream of vomit shot out from the man’s mouth, and down toward Nimble.
Zombie, Vomit
Armor Class: 8
Hit Dice: 4+1* (M)
Move: 90' (30')
Attacks: 1 claw or 1 vomit
Damage: 2d4+1 or 1d4+special
No. Appearing: 1d4 (2d4)
Save As: F4
Morale: 12
Treasure Type: Nil
Intelligence: 2
Alignment: Chaotic
XP Value: 200
Vomit Zombies are even more disgusting versions of standard zombies. They possess all the usual undead features, immunity to charm, sleep, and hold spells. They are faster than usual zombies, in spite of their bloated form. In combat they will either attempt to claw their opponent, or vomit on them. The projectile vomiting uses the same rules as a dragon's line shaped breath weapon, with a range of 15'. Anyone in the 5'*15' line will take the 1d4 damage, and must make a saving throw vs breath weapon or suffer the effects of the 3rd level cleric spell Cause Disease. Anyone killed while suffering the effects of the disease (whether the disease is the cause of death or not) will rise as a Vomit Zombie in 1d6 hours.
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