I've created somewhere around 150 monsters over the last 8 years (need to update the spreadsheet). Sadly I've only used a few of them in game. At this point, there are enough to run an entire campaign, including various special holiday adventures.
The urge to take them all, tweak them for Labyrinth Lord, maybe hire someone to do art for them, and hire someone else to do layout, and then put it up for sale... well, maybe someday. For now, we're all stuck with this spreadsheet, and going through the blog. Which reminds me, I need to update the spreadsheet...
The reason I bring this up is that I had an idea for a monster, but scrolled though what I'd done before, and found I did it a couple of years ago. Not the first time that's happened either...
One thing I'm finding is that my thoughts on monsters in RC are shifting a bit as I'm now 50+ sessions into my Stonehell game. I'm increasingly wanting to turn up their lethality or at least their survivability That might be colored a bit by the fact that the 5th and 6th level PCs are hanging out on the second level still. At the moment, they're cutting through most monsters without much difficulty. Add in their front lines in plate, and a conservative adventuring style... well, it's hard for monsters to be much of a challenge. Or to survive more than a round or two of combat.
However, before I go cranking things up to 11, I'm going to see how things go as they delve deeper.
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