I'm sure somewhere out there, someone has written rules for using demons in old school D&D. This is my simple(?) take.
Basic Demon Template:
Demons are immune to sleep and charm spells. NOT hold spells. Silver weapons can cause either half damage (lesser demons) or 1 point of damage (greater demons) on a successful hit. Magic weapons cause full damage. Demons can be turned as undead 2HD stronger than their listed HD. i.e. a 7 HD demon is turned as a 9 HD undead. Demons will often have resistance to certain damage types, usually fire (auto half damage, save for none).
Demonic creatures are unnaturally strong and will gain an additional +1 damage modifier to any physical attack
As for the monsters themselves, stick this template on any other monster, and you've got a demon.
Additional Generic Demonic Powers. Different demons will have different powers.
Force Grab - Ranged attack w/in 30'. Save vs Paralysis or be thrown 2d6' taking 1d6 damage. If thrown against a wall, the demon may maintain the force, pinning the target in place.
Hellfire - Ranged Attack, 30/60/90 causing 1d6+1 damage per 3 HD of the demon
Corrupt - Melee attack, drains 1d3/1d4/1d6 points of Charisma. Damage can be restored with 1 week/point of damage or Greater Restoration (or better) magic.
Unholy Aura - Any lawful or neutral creatures within the aura must save vs spells or suffer a -2 penalty to attacks, AC, and Saving Throws while within the aura and for an additional 1d6 rounds. Aura size varies based on HD of demon.
Nothing wrong with these rules at all. Good job.
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