Wednesday, May 3, 2017

Tire snake

The small caravan rumbled noisily along the old mountain road. Exhaust from the old fuel burners billowed black into the air along side vehicles rigged with both solar panels and wind turbines. Ahead outriders on a mix of zebroids and oink-oxen. They spotted the cast off bits of vulcanized hide littering the way, shredded black strips over the cracked black surface.

"Keep your lookers open" the headman warned. "They'll likely be somewhere sunny or warm..."

Unfortunately that warm spot was behind the outriders, which they realized as the first of the serpents rolled down the side of the mountain and toward the lead vehicle. The driver was a little too slow to react, swerving too late. The serpent slammed hard into the side panel of the truck, cracking the reinforced windows. Shots were fired at the following serpents coming down the mountain, the misses telegraphed by the small puffs of dirt and the mini explosions of rock shards.



Tire Snakes developed their thick hides as a response to the increased radiation following the end of the world. Whether this was with the assistance of some mad scientist or a naturally occurring mutation, no one seems to know, and few care. While they can move like the snakes of old, they've also developed a method of locomotion that helps explain their name, but biting down on their own tail and rolling like a wheel. Of necessity, they're highly aggressive hunters, though not the best at hiding their presence as they constantly shed slivers of their hide.

No. Enc.: (1d8) 1d8
Alignment: Neutral
Movement: 90' (30')
Armor Class: 4
Hit Dice: 3
Attacks: 1 (Bite or slam)
Damage: 1d6 or 2d6
Save: F4
Morale: 7
Hoard Class: IV
XP: 65

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