Session 34(a) was played on 4/28
Eiric, wizard 3 (Kat)
Orpheus, Human Fighter 2 (Henchman)
- torch bearers (A A Ron, JJ Swats)
- men at arms (A, B, C, D)
- Namish (dog)
Matthias, Dwarf 4 (Julia)
Daryll (NPC Cleric 1, Prisoner)
Stayed in town
Bisimwa, Human Fighter 1 (Jordan)
Sarin the Ugly, Human Fighter 1 (Josh)
Menchi, Human Cleric 1 (Laural)
Kili, Dwarf Cleric (Matt)
Leroy, human fighter 3 (Mike)
Unnamed, Elf 1 (Nicole)
Karlaih, Human Thief 5 (Mollie)
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)
Eiric gathered up everyone she could, and headed off into Stonehell. The stated goal is to get to the elevator, down to level 4 and get some of the good quartz for Rocky… The Antechamber was quiet, and they made their way down the stairs to the Asylum without incident. They passed the skeleton whose mother never loved it, and headed north to check the room marked “bones”. A opens the door, and quickly “Nope’s!” out of the way. Within was a ritualistically arranged assortment of bones. Circles within circles of bones of all shapes and sizes from a variety of different creatures.
“Wilhelm wrote about this, and said he’d destroyed the arrangement…” Matthias said with a frown. “Like this!” and taking his 10’ pole, he sends the bones clattering around the room.
That taken care of, they continue up the hall. The next door they come to has low animal noises coming from within. When they knock, the noises become much louder and more simian. The door is yanked open from within, and 5 large baboons come leaping out into the hall! The initial attack hurt several members of the party and dropped A completely! Luckily for the party they outnumbered the apes, and were better armed and armored, and the beasts were quickly eliminated.
A survived, but his knee was shattered. While he was bandaged up, the baboon’s room was checked, as was the room beyond. Aside from a few coppers, there was nothing of value. A short discussion on what to do with A left him begging not to be left alone. With a sigh, the party bundled him up as best they could, and hauled him back up the stairs and heading to town.
Back in the Antechamber, near the Contested Corridors, a revengeful band of orcs set upon the burdened party. It doesn’t go well for them, and the few survivors run. As they catch their breath, they notice that B is down on the ground next to A with a shattered arm. They get him up on his feet, and together everyone leaves the dungeon back to town.
A and B are let go from their contracts, and given a small AD&D payout.
Gains: 35cp
Kills: 6 Orcs, 5 Higher Baboons
Losses: A & B retire from adventuring
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