The body was cut down under a sickly noontime sun, and all through the day, and into the night the worker of dark arts performed a foul ritual. As the new day dawned a ghastly abomination shakily rose up. It's sickly legs wobbled like a newly fowled calf, and it's sightless eyes looked around in malevolent astonishment. With not a word, it's creator sent it forth to terrorize
Gallowsgaunt (Rules Cyclopedia Version)
Large Undead
Armour Class: 3
Hit Dice: 4+2
Move: 100' (50')
Attacks: 2 Slam
Damage: 1d8
No. Appearing: 1-2
Save As: C4
Morale: 4
Treasure Type: nil
Alignment: chaotic
XP Value: 100(?)
In combat the Gallowsgaunt will lash out into it's victim with it's wooden limbs, chains, and ropes. Anyone attacked by the Gallowsgaunt must save vs paralyzation or flee at top speed from the monster for 1d6 rounds. At the end of the d6 rounds the character will have immunity from this fear effect for 24 hours. Due to the nature of the reanimation, turn attempts made against a Gallowsgaunt are made as if it is a 6 hit die creature.
Gallowsgaunt (microlite 20 version)
AC: 18
HD: 4d12+2
HP: 28
Initiative: +2
2 Slam (+4 1d6+fear) Undead, +2 turn resistance
Gallowsgaunt (4e)
Level 4 Skirmisher
Large Undead Exp: 175
Initiative: +6 Darkvision
HP: 58 Bloodied: 29
AC: 18 Fort: 17 Reflex: 16 Will: 16
Vulnerable 5 Radiant
Speed 5
Basic Melee Attack: Slam (Std. At-Will)
+9 vs AC 1d10+4 damage
Scream of the Damned (Std. Recharge on 6)
Close Burst 3 +10 vs. Will 2d6+4 psychic damage
Alignment: Evil
Str: 16 (+3) Dex: 16 (+3) Wis: 16 (+3)
Con: 16 (+3) Int: 10 Cha: 10
I haven't finished painting my gallowsgaunt yet. This picture is from Cool Mini or Not.
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