May brings us from the various outer installations to the main HQ, where I will spend through July detailing out. The upper section is infested with demons, a smattering of undead, and some weird tech to play with.
There are also a number of tricks and traps, including a med bay that can heal all ills, but drain ability scores in the process. A pool filled with blood and a golden teleporting chalice (good luck keeping it), and a robotic forge burning with literal infernal fires. There's also an old gargoyle that's happy to chat and trade.
The influence of the DoomGate can be clearly felt, but also the fungal/primordial push from below, and the weird alien tech from beyond mix in interesting and strange ways. It might have been better if the ICBM was launched at The Facility.
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