Karl, Dwarf 8 (Julia)
Hobart (dog)
Kili, Cleric 6 (Matt)
Boris, Cleric 5 (Jeff)
Morgana, Mage 3 (Robert)
Borumar, Thief 7 (Josh)
Between carving up the dragon, splitting the treasure, and various other in town activities, 3 weeks have passed in game since they returned from the caves. Going through some of her older stash, Lady Eiric comes across an old treasure map that was never followed up on, she passes it off to the party, getting their agreement that she gets a share of the treasure if it pans out.
Further exploration reveals some interesting moss specimens, a crate of brass gears (Karl weaves a few small ones into his beard), some old wine and wine glasses. Karl declares the wine serviceable.
They then bump into some Kobolds working on fixing… something. Probably a trap. They sell the gears to the kobolds for a future favor.
Having finished up the Hot House, Boris and Karl look over their maps, and the treasure map. The caves suggest that maybe it’s somewhere in level 4, but it doesn’t seem to line up with the sections they’ve explored… but… they realize they’ve got NOTHING for level 4C. So, down the stairs they go. And they quickly begin to suspect that the treasure map might be showing the caves they find themselves in! Carefully making their way through the caves the find and disable a spiked log trap, and then take a side passage to a semi-hidden cave stacked with old worthless loot. The rotted and rusted supplies poorly hidden under an earthen color tarp deflated the party. This couldn’t be it… Searching carefully Karl notes that one spot along the wall has been dug out and refilled.
Getting to work, the party quickly uncovers a very large very heavy chest. Redistributing the coins within, Karl puts 5cp back in the chest, and then reburris it.
Loaded down with loot, the party makes their way quickly and safely back to town.
Gains: Treasure map treasure, briar armor, 18 bottles of old wine.
Kills: octoplant, some minor vermin
Losses: Morag
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