Session 19 was played on 9/9. This is part 2 of this session report. Part I: The Gatehouse! (finally) can be found here. As this was so long ago, I'm going to bullet point the important bits, rather than do my longer more narrative descriptions.
Wilhelm, drunk Dwarf 4 (Julia)
-Hamlet, war dog
2 torch bearers/linkmen
7 men at arms
Nilbog Dracon, Wizard 1 (Matt)
Stayed in town
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)
Leroy, human fighter 2 (Mike)
Tobias, Human-Cat, Cleric 2 of Persephone (Mollie)
After leaving the gatehouse in flames, the party heads into the dungeon, exploring toward stairs leading to the second level. N (man@arms) falls into a cleverly hidden pit trap, and breaks his neck.
The short hallway with the glyph is examined. Wilhelm gets singed trying to cross the seam of gold that rings the short dead end while G gets burned to a crisp. Non-living objects seem to be able to pass the seam without problem.
In the gallery, the broken statues are examined, and a hidden sack of treasure is found that contains a key.
Heading down the stairs, the party encounters a group of mole people. They don't take kindly to their game being interrupted, and they fight. 5 mole people are killed, but more keep coming, so the party does a fighting retreat, during which the remaining men at arms all fall and are left for the mole people to eat. Only the PCs and the 2 torch bearers survive and escape the dungeon.
Gains: Magic cloak, magic parasol, potion, minor coinage from the gatehouse, sack of treasure & coin from statue room
Kills: 5 mole men, 5 goblins, 4 giant centipedes, wasp nest
Losses: 7 hirelings
No comments:
Post a Comment
Comment Moderation is in place. Email notifications are spotty... might be a bit before this gets published. Sorry.