Session 10 of the Weird New World campaign was played on Friday 3/13
The party consisted of the following:
Veidt, 1/2 Elf Wizard 3 (John)
Nessendra, Wood Elf Cleric 3 (Erindale)
Kethra, Human Fighter 3 (Nikki)
Bach, Dragonborn Warlock 3 (Erik)
Riia, Human Ranger 3 [Hanna (Absent)]
Guy Noir, ½ Elf Rogue 3 (Nadia)
Anya Bowen, Tiefling Ranger 3 (Allison)
Breathing a sigh of relief, the party pulls themselves together. They slap a bandage on Nessendra, who then heals Veidt and generally throws out healing spells to the rest. They prod the enormous spider corpse and look up at the canopy for any signs of others. Luckily, this one seemed to be on it’s own. So, off they go. But wait! Guy yells out to the group. He’s just remembered something. When he’d been napping on Kethra’s pack, he’d had a dream. A communication from beyond, even! He’d heard this disembodied voice, calling itself Dee Em, telling him that the temple/tomb they’d run away from was actually only a level one dungeon, which he had clarified was a really easy place to go.
Totally excited, Guy tried persuading the others to go back. At first, the party looks at him in disbelief, baffled that he’d want to go back to that terror house of doom. However, armed with his +8 in persuasion, the others soon fall prey to his silver tongue. Flashing a debonair smile, solid arguments like, “You know you want to“, “It’ll be fun”, and the all-powerful “Come ooooon”, have everyone scratching their chins in contemplation. The parties responses soon change to “Earlier, I really thought that was a terrible suggestion”, “I can’t quite put my finger on it, but that just sounds like a great idea”, and “You know, you really make some good points there.”.
And so, the party turns itself around and treks their way back in record time! It’s noon day when they arrive at the stone entrance door of the temple/tomb. Kethra and Bach go about lifting it open again, while the others shove another block under it. Sweeping into the large room again, the noon day sun pouring in through the opening at the top, they immediately notice that the stone statue in the center has been toppled over, the stairway beneath exposed. Not only that, but all the bones they left scattered about have mysteriously vanished. Still assured by Dee Em’s words, though, they venture down the stairs with gusto.
Checking the first room, they notice the sarcophagus’ top has moved, but seeing no danger, venture on. They arrive to the scummy pool room again, but the long basin has been emptied somehow, the watchful skulls now settled at the bottom. Only that wasn’t the strangest part. Not only was the pool empty of water, it was actually bone dry! Not a speck of moisture. Guy bets it only took one Ounty sheet to dry up the whole thing. The others, never hearing of such a drying device, look at him strangely but otherwise ignore him. They make their way down to the black sand beach next. The stone is uncovered again, and the boat looks thrown upon the beach, it laying on it’s side. It is extremely quiet, they realize; the chanting no longer in occurrence. Taking that as a good sign, they wrestle the boat off it’s side and back into the water, jumping in afterwards, raring to go. The moments pass. Nothing happens. Looking around the boat, they see the candle that once burned is nothing but a nub; it’s flame snuffed out. Ignoring it for the time being, they try out various ideas to get the heavy boat moving, and after some exhausting efforts, manage to move the boat two feet at about a quarter mile per hour. Situating themselves back into the boat, Veidt easily lights the nub with a cantrip. A jerking lurch, and they’re off! Coasting along, the party members chat about past adventures of by-gone days.
As the conversation goes on, they almost miss a soft burble of water to their sides. They peer over, checking the water, and two thick tentacles are slowly rising out of the lake to either side of them! Bach uses his dark vision to see down through the depths of the water. Attached to the tentacles, is a huge eyeball creature! It’s unblinking eye fixed on the underside of their boat. Hoping it’s just some kind of welcome party, the group waves nicely to it and hunker down. Not very welcome-like though, massive tentacles begin bending to wrap, and probably sink, their boat! Time to attack. Magic flies, and swords swing. Bach focuses on the bulbous eye, while the others gang up on one of the limbs, all the while massive tentacles moving nearer and nearer to crush them to oblivion. The gang-up finally pays off with a final hack; it’s thick, sticky blood spurting down on them. Unfortunately however, severing the tentacle from the main body only leaves gravity to control it. *Thwap!* With a wet and floppy thud, the falling tentacle smashes down on the boat, sliding off and sweeping almost everyone on board splashing into the lake with it!
Veidt and Anya are the only ones who manage not to fall from the vessel. The others splash about the dark waters fighting to stay afloat, knowing how helpless they are to attacks now. They scramble as fast as possible back on board, Anya and Veidt helping best they can. When they ready themselves to fight off the second tentacle though, they see that it’s been withdrawn. They look down at the water and see bubbles break the surface as the eyeball creature darts away through the dark depths. Breathing a collective sigh of relief, they continue on towards the pyramid.
The boat bumps against the pyramid with a soft *tunk*. They’ve arrived. Veidt blows out the candle so it doesn’t use up while they explore, and they jump out. There are steep steps going up and around to the top of the temple to their right. There is no chanting or other noises, so they make their way up. At the top, they find the area abandoned, but right at the center there is something very menacing. They look down into a pit to see something that can only be described as the depths of hell. Bach takes a copper coin and tosses it in, but it only falls down down down and disappears into the fires. The only other interesting thing around are large hoof prints melted into the stone leading away from the pit. They check them, but see that they’re cold. More of those square gold coins are littering the ground as well, so they grab them up and decide to go.
Making their way back across the lake, they see no sign of the eyeball monster, and make it back to shore safely. Kethra grabs the numb of candle as they leave the boat. Then, up and out they go. Closing the door behind them, they head off towards town again, proud that they have finally finished something. Not much happens on their way, except for a chance sighting of two trents across the river just before town. The group holds Riia back while Anya, being inclined towards nature, calls out to them asking if they’ve seen anything strange lately. They haven’t, so Anya warns them about the dragon, Blightfang. They inform the party how she hasn’t been seen since the demons brought Chaos upon the land, long ago, and to talk to the Alabaster Lady in the town about it. Anya thanks them for their information, and they set back off towards town, intrigued how this has happened before, and wondering how it was ended the last time.
What will the party find in town? And who is this mysterious Alabaster Lady?
Thanks to Nadia for the write up!!
Riia, to the approaching trents; KILL THEM WITH FIRE!!!!!!
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