Wednesday, September 30, 2026

Stonehell: Door problems

 Session 331 was played on 8/9/26

Morgana, wizard 10 (Rob)
Borumar, Triton Thief 11 (Josh)
Blotto, Goblin Fighter 8 (Lanse)
Nick, Fighter 8 (Me)
Koltic, Cleric 9 (Cindy)
Aroon, Fighter 8 (NPC)
Jameth, Fighter 8 (NPC)
Lor’Koth, Dwarf 8 (NPC)

Moving on past the smouldering bodies of the plated apes, the party heads into the strange chambers on the edge of the map. First up into a room filled with pillars topped with lenses, and a door that repels any attempt to go near it. 

Many attempts are made. Lor’Koth gets closest, and it’s only when his thoughts turn to opening the door that he found himself walking away from it. Various shenanigans are shenanned, but nothing from ropes and hooks, throwing people, or magical enchantments succeeded. Finally Morgana used a powerful Dispel Magic on the door, and for a brief moment the repel effect was paused, and the party rushed through into a blood stained circular room.

The basin and blade in the middle of the room, and the 3 sets of locked doors The meatshields play rock paper scissors to decide who’s going to bleed. Lor’Koth “wins” and takes the knife to his hand and starts to bleed into the bowl. Sooner than expected, there’s a trio of clicks, and the doors swing open. From behind the party, the lenses on the pillars also shift their focus. 

Moving forward, the party checks the next rooms. These are also circular, but have different contents. The ones to the south east and south west have summoning circles, while the central one has a large crystal emerging from the floor. Each chamber is also covered in magical runes.  

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