Friday, November 17, 2023

Rappan Athuk: Behind the doors

Session was played on 1/2/23

Nick, Fighter 7 (Me)
Borumar ½ Orc Thief 9 (Josh) & Fido
Karl, Dwarf (Julia)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)

Heading south to a T intersection, the west passage is short and has the chalk outline of a door on the far end. Amazingly it shows the location of a secret door (thanks previous adventurer!) that opens up into a rough passage with some ghouls inside. Koltic destroys some, and we slam the door closed.

Continuing down the hall, we encounter a LOT of doors…
  1. Rat Carnage! 3 big ones, lots of parts of small ones
  2. Old wood and tools for making coffins, a chest with 10,000 rusty nails
  3. An animated broom and a big well swept pile of trash. Borumar figures out how the broom activates. Inventively, it’s saying “sweep”
  4. Four ogres, Karl says “sweep” causing Borumar to get dragged about. After slaying the ogres a ghoul shows up (Player Note: I have no memory of where the ghoul came from) and says “you’re not worthy yet”
  5. Ogre Den, polar bear skin rug (kinda far south for that, aren’t we?) a silver 2 handed sword, keg of wine, and a couple of potions are found in the mess.
  6. A note that says “took the door for cleaning, be back soon” Beyond the note is another door, made of gold covered in runes. Aroon takes some rubbings of the door’s runes.
  7. Dirt floor, smashed door, musty and unstable looking.
  8. Locked, good quality lock
  9. Locked, excellent quality lock
  10. Locked, good quality lock
  11. Dude ranting about orcus behind a curtain. When we knock he throws jars of green slime, one hits Jameth, and another hits Aroon. Nick and Koltic tackle the dude, and uses “cure disease” and “remove curse” and the dude passes out. Searching the room, we find a rat tooth necklace, flees, a key, ceramic jars of green slime, a gold bar, a spell book, and a beaver pelt.
After the dude takes his nap, he wakes up and tells us he’s Lt. Marthek from the army of light who was cursed by the cultists of Orcus.

The party collects themselves and they head for the surface, interrupted by a ghoul attack. They kill them off and make it safely back to the keep

Gains: gold bar, spell book, potions, silver edged 2 handed sword, Lt. Marthek
Kills: ghouls, ogres
Losses:

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