Session played on 3/7
Nick the Pike, Fighter 6 (Me)
Borumar, Thief 9 (Josh)
Biffin, Fighter (NPC)
Ulmo, Halfling (NPC)
Cassandra, Sellsword
Carey, Sellsword
Investigating the room with the rustling noises, the party discovers 20 giant rats, and triggers a dart trap. The dart misses Nick who opened the door, but catches Cassandra, who falls over unconscious. The rats attack, but have trouble getting through the party’s armor. A few minor scratches are taken here and there while the rats are slowly cut down. Some minor treasure is found among the trash piled about the room.
Down and around some twisting hallways (who designed this place?) the party comes to a door off a t-intersection, and checks it out. The largish room is lined with 11 alcoves, in 10 of which are statues of various gods of chance all holding various gambling implements. In the 11th alcove is a stone altar with a metal bowl on it. Nick and Borumar look at each other, Borumar's looks said "please" and Nick's said “nope” and close the door, continuing down the hall.
The next room is a modest octagonal room with hallways heading out in each of the cardinal directions. Out the other 3 exits, the hallways extend a short distance before ending in doors. A pit trap is discovered in the middle of the room, and is triggered to see if anything interesting is in it. At the bottom of the 10’ drop is an open pit trap (or open secret door?) with a ladder heading down into darkness. Nick tosses a handful of copper pieces down the pit to see if anything reacts. Nothing does, but some cackling can be heard to the north, so the party checks that out.
The door is wedged tight, and spiked from within. The party heads back south and over to the west. This large room has a statue of a human skeleton with both hands on wolves standing next to it up on a large plinth. There’s also a large stair heading down. Investigating the plinth reveals that it’s hollow and there are 3 pillars within it supporting the statues above. Also in it is a human skeleton with adventurers equipment. Borumar drags the skeleton out, but gets attacked by giant leeches who do a quick and efficient job of sucking his blood. The leeches are removed and stomped. Borumar drinks a healing potion. The skeleton, aside from his basic equipment, has some small treasure.
Back to the octagonal room and to the final unexplored section reveals a dusty empty room.
Back to the north, Nick forces the door. The room is a mirror of the room to the south, but littered with bones, both human and goblin. Huddled in the far corner is an oldish man cowering behind a shield. He’s nuts, but seems mostly harmless. He offers up the gear of his former adventuring companions in exchange for helping him escape. The party agrees, and the man hoots and hollers for a good 5 minutes before Nick takes his arm and leads him from the dungeon. Releasing him on the surface, they point him toward town, and wish him luck, heading back into the Mouth of Doom.
Filling in some of the map, Nick discovers a secret door hiding a trapped treasure chest. Borumar notes that the chest is trapped, but also there’s another trap attached to the chest. Borumar leaves the room, Nick tries to push the chest from the doorway with his pike, but fails. Borumar has more luck, and triggers a falling block trap that smashes the pike into toothpicks. Moving around the block, Cassandra and Carey grab the heavy chest. Heading for the surface, they stomp a pair of zombies near the bandit lair. Once out, the party heads back to the village, and there Borumar safely disables the trap and opens the chest, revealing a lot of coins (mostly copper) and a magic dagger!
Gains: 1457gp worth of treasure, +1 dagger
Kills: Leeches, zombies, giant rats
Losses:
Wednesday, March 10, 2021
Rappan Athuk: Mouth of Doom - Rats, Traps, and a Cannibal
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