At the end of our last game, the DM mentioned that she thought that this side quest would take only a couple of sessions tops. We’ve been at it 4 weeks, and we’re still not at the end.
Given the size and complexity of the quest, I’m not surprised.
Let’s review what we’ve encountered so far!
- Getting the quest, traveling to the dungeon, talking to NPCs and getting info about it
- Mine Cart Ride
- Mountain Climbing (avoiding several possible combat encounters)
- Rival Adventuring Gang Combat
- Spirit Naga Combat
- Ice Zombie Combat
- Giant Statue & Ice Worms
- Magic Door Trap
- Cloaker Combat
- Shadows Combat
- Scarecrow Combat
- Exploration & further encounters with Rival Adventurers
- Wight Combat
Week 1 was 1-4, Week 2 was 5-7, Week 3 was 8-11, and week 4 was 12+13.
So on a given week we’re going through 2-4 significant events. Thinking back, this tracks pretty well with how we’ve been progressing through the adventure, and also with how encounters tended to go when I was running 5e.
Now, I don’t know how big this dungeon actually is, but given that we just found the adventurers we were looking for (and killed their undead selves) I’m guessing we’re close to done.
However, my main point here, is that when you’re planning to dangle a side quest, look at what’s actually in the quest to gauge how much of a distraction it’s going to be. DCC does a really good job at this with their “Encounter Table” at the beginning of their adventures. It’s one thing I think I’d enjoy seeing WotC adopt for their 5e adventures.
The specific advice I’m giving my DM (and I'm sharing with you readers) is to keep side quests short, like 5 room dungeon short. A 5 room dungeon is great for a single night’s adventure. It gives you the opportunity to add in a little something extra that might be missing from the current storyline. In our case that seems to be undead. Keeping it short allows for the spice, but keeps us all on track to actually deal with the Storm Kings... thunder?
What's a 5 Room Dungeon?
Image from https://nerdsonearth.com/2017/12/5-room-dungeon/ |
Maybe you’re unfamiliar with the term. If so, picture a 5 room dungeon, within you have:
- Entrance
- Puzzle/Trap/Trick
- Setback
- Boss Fight
- Treasure/Reward
Mix and match, and you have an adventure for the night. Need to fill 2 nights? 10 room dungeon!
Game on, and remember to keep the scale of the adventure in mind when planning out your game time.
No comments:
Post a Comment
Comment Moderation is in place. Email notifications are spotty... might be a bit before this gets published. Sorry.