Hekreth, First Sorcerer of the Hobgoblin VII Expeditionary force marched in front of his personal guard. “In the coming battle, we expect to meet fierce resistance. Kelgath demands that we provide some advantage. You will be that advantage. I have devised a new formula which will imbue you with increased strength and ferocity. Before we march into battle however, we’re going to test the effectiveness of it.”
Well trained, loyal, and fearful of the sorcerer’s powers, the troops remained at attention. Only a slight tensing of their jaws betrayed any concern.
“Kelgath has provided me a captured scout to test my magic on. You will kill him, or die trying.”
The shackled halfling was carried by 2 guards out of Hekreth’s tent, his face smeared with mud, and swollen with a black eye. The troops chuckled incredulously.
“You monsters!” He spat “You’ll never take the village!”
“These are the fierce foes that Kelgath is concerned about?” The first of the Guard asks.
“Indeed. They may be small, but they are cunning. You will see. And, First, you will have the honor of combat against this one. Unchain him.”
The guards removed the shackles from the halfling, and Hekreth dropped a short sword before the kneeling figure.
“You can just kill me. I won’t be your plaything.”
“Oh, yet you will…” Hekreth chanted out a short phrase, and tapped the halfling on the forehead before stepping back. The halfling cried out in pain, clutching his head. The cry shifted in tone, and became a growl. Removing his hands from his face he looked up at Hekreth. His eyes glowed red, and small horns had sprouted from his cheek bones and his chin. Grabbing the sword, he jumped to his feet and swung at the sorcerer. The First’s own sword stopped the blow, and the little halfling went at him, blade flashing.
Magic User Spell
Duration: 2 rounds per caster level
Effect: Grants demonic strength to up to 2 individuals
When touched, the recipients will be infused with demonic energy that will result in painful minor changes to their appearance. For the duration of the spell, the recipients of the enchantment will receive a +3 bonus to all attack and damage rolls. On any round the recipient is unable to attack someone they will take 1d3 points of damage. When the spell ends the recipient will be at -1 to attack and damage rolls for the next 10 minutes. For the duration of the spell, the recipients will be affected by Protection from Evil and other similar spells.