Tuesday, June 28, 2011

Tim Curry Tuesdays - Pennywise

Tim Curry Tuesdays

Welcome to Tim Curry Tuesday! In this week’s installment, I’d like to introduce you to Pennywise the Dancing Clown!


Pennywise the Dancing Clown
No. Enc.: 1 (unique)
Alignment: Chaotic
Movement: 150’ (50’)
Armor Class: 6
Hit Dice: 7
Attacks: 3
Damage: 1d6/1d6/1d6 + Special
Save: L4
Morale: 11
Hoard Class: VII * 3

Pennywise appears to be a human clown, but is actually the physical manifestation of IT - a being from beyond the universe that feeds upon fear. IT’s favorite victims are children, though it will gladly feast off of anyone who feels terror. In order to increase the effect of fear Pennywise will automatically appear to each individual as a man-sized example of whatever phobia they might be suffering from. When they suffer the effects of their phobia they will take 2d4 points of damage for every round they flee.


Anyone who does not have an active phobia will need to make a saving throw if they are successfully damaged by Pennywise. If they fail they must flee in terror for 1d4 rounds and suffer 2d4 damage for every round spent fleeing. Half of all damage caused by fleeing will be absorbed by Pennywise, healing it of any damage taken.



Pennywise has a WIL of 19, but it is reduced by 2 for every opponent he faces. He is also highly susceptible to damage from silver.

IT is usually active for brief periods after which it tends to hibernate for years or decades at a time. If Pennywise is killed, IT will go into hibernation for 5d12 years, after which Pennywise will again emerge.

Mutations: Regenerative Capability (Special), Bizarre Appearance, Epidermal Susceptibility, Mental Phantasm, Vampiric Field (Fear Only)

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