Greg Christopher of Dark Horse Game Design examines polytheism and D&D. His analysis is that DnD does it wrong as compared to real world examples of polytheism. I can see his points, and I think his analysis is pretty accurate, though I'm not sure it matters. Either way it's worth reading. The comments are well worth perusing as well!
Tim of Gothridge Manor wrote a great post about the mystical nature of crossroads, and Paul of Quickly, Quietly, Carefully expanded on Tim's ideas. Both posts come with a table for determining what you find at a crossroad. Tim's list is vaguely horrific, while Paul's is more fairy tale.
Al at Beyond the Black Gate ponders what the OSR is missing: a Players Handbook.
The Jovial Priest has an interesting house rule for a wizards wand and staff. I must admit that as compared to a Harry Potter style wand or wizard's staff the Dungeons and Dragons counterparts are seriously lacking in awesomeness.
Paul of Quickly, Quietly, Carefully posted a house rule for what happens when spell research fails. In the best tradition failure not meaning a dead end, his ideas give the wizard a chance to successfully complete his research, it just becomes more difficult.
Justin's Field Guide to Doomsday (A Bestiary for Mutant Futures, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands) has some bizarre offerings, but
Hitchcock has to be my favorite.
Old Guard Gaming Accouterments offered up the
Stone Woman, who would fit very nicely standing at a crossroads.
Thanks for spreading the news. Always good to get a heads-up on what else is out there.
ReplyDeleteCool. I missed several of those in my daily blog perusing.
ReplyDeleteAnd by the way, I've just about got my Flying Swordsmen RPG rules down. Expect an email in the next couple days with the rough draft.
Glad you found the post thought-provoking, Archmage. Thanks for the praise
ReplyDeleteThanks for the kind words. I appreciate them!
ReplyDelete