Does a new Marvel trailer really need yet another blog post about it?
No, no it does not.
But I'm excited! So you're getting one! Did you watch it already? Good, here it is again.
I honestly have no idea how they're going to get everyone together for this, and still manage to keep it from just being a bloody muddy mess of too many characters. From this, it's pretty clear that Tony is getting a lot of screen time, and the events of Black Panther are going to have some SIGNIFICANT impact.
"Get this man a shield"
And then there's the talking racoon and the walking tree...
"Who the hell are you guys?"
And Mantis just waves at him.
May 4th... Black Panther February 16... 2018 should be a good year for Marvel and us!
Thursday, November 30, 2017
Thanksgiving D&D and Lizardmen
Over Thanksgiving, I had the pleasure of both running D&D for my nieces and nephews! (and some extra kids, and my bride!)

The face of a DM trying to figure out what exactly it is the priest wants to accomplish.
In the end they managed to get the pumpkins back from the goblins suffering only one TPK... I mean, capture. And then they managed to defeat the Gulthias vampire under the tree, while not slaughtering the kobolds who were to deliver the evil fruit growing on its branch.
I also sat down with my my nieces and nephews to paint some lizardmen. Mostly this was to keep them all occupied while dinner was being prepped. The results were... not terrible, though some questionable color choices.
Of the 4, only 1 of them wanted to keep what they'd painted.

The rest of them came home with me, and now I've brought them to work as my lunch time minis.

My goal is to keep them as close as possible to their initial paint schemes, and just clean them up to my tabletop standard. I'm still debating replacing the 4 that my niece wanted to keep. I think I'll just mark them off as gifts and move on.

The face of a DM trying to figure out what exactly it is the priest wants to accomplish.
In the end they managed to get the pumpkins back from the goblins suffering only one TPK... I mean, capture. And then they managed to defeat the Gulthias vampire under the tree, while not slaughtering the kobolds who were to deliver the evil fruit growing on its branch.
I also sat down with my my nieces and nephews to paint some lizardmen. Mostly this was to keep them all occupied while dinner was being prepped. The results were... not terrible, though some questionable color choices.
Of the 4, only 1 of them wanted to keep what they'd painted.
The rest of them came home with me, and now I've brought them to work as my lunch time minis.

My goal is to keep them as close as possible to their initial paint schemes, and just clean them up to my tabletop standard. I'm still debating replacing the 4 that my niece wanted to keep. I think I'll just mark them off as gifts and move on.
Wednesday, November 29, 2017
F:GA Crewmen
Since I want a fairly cohesive warband, and both my Heritor and Warden are going to be painted with a distinctly eastern flair, to match the artwork for the Warden, I've been thinking that I want to shift a bit away from the slightly Arabic feel of the crewman kit.

Maybe to look a little more like this?

Now, the clothing is generic enough that I can easily pull that off, but the bearded heads with the keffiyeh? Not exactly the look I'm going for. So... Out comes the green stuff. I've got enough beardless faces that can sculpt a conical hat onto for my crew. And enough greenstuff...

Okay, so maybe a little harder than I thought? I found the greenstuff more ready to stick to me or to the table than it was to stick to the heads.

Next is to pick arms and other equipment, and then get painting. I'm looking forward to seeing how they'll look all painted up.
Of the 5, I think 2 will be sword and shield, 2 just hand weapons, and 1 with a staff. For the next set, I'll probably do the hats after the arms are on, to make sure the weapons don't get in the way.

Maybe to look a little more like this?

Now, the clothing is generic enough that I can easily pull that off, but the bearded heads with the keffiyeh? Not exactly the look I'm going for. So... Out comes the green stuff. I've got enough beardless faces that can sculpt a conical hat onto for my crew. And enough greenstuff...

Okay, so maybe a little harder than I thought? I found the greenstuff more ready to stick to me or to the table than it was to stick to the heads.
Next is to pick arms and other equipment, and then get painting. I'm looking forward to seeing how they'll look all painted up.
Of the 5, I think 2 will be sword and shield, 2 just hand weapons, and 1 with a staff. For the next set, I'll probably do the hats after the arms are on, to make sure the weapons don't get in the way.
Sunday, November 26, 2017
Friday, November 24, 2017
Splintered Deck in Ghost Archipelago
After reading through my copy of Frostgrave Ghost Archipelago, I knew that I'd be starting my warband soon... And not the mythical "I'll get to that soon" but actually soon.
Actually I knew I'd be doing it before I even had the book. So much so, that at ReaperCon one of the few actual purchases I made was for a Splintered Deck texture stamp from Happy Seppuku.

I usually don't focus too much on bases. In fact I tend to make them fairly bland and generic so that they'll fit in whatever game or RPG. For Frostgrave I was a little more focused on making winter themed bases for the minis that I was painting explicitly for it, but since I was using a lot of re-purposed minis, it wasn't consistent. For Ghost Archipelago, It will be! My entire warband will all have the splintered deck bases.
Oh, and soon is NOW!
Of course using the texture stamp means that I'm cutting a lot of minis off of their integrated bases. With the plastics, that's easy. The metal minis? That's a little more effort. On the other hand, it does mean a more scrap for the melt table! Once I had the minis ready, I mixed up a batch of greenstuff, stuck it on the bases and then pressed it into the stamp. After pulling it off, I then stuck the feet into the greenstuff. This warped the stamp's texture a bit so I went in and fixed that with my sculpting blade.

In addition to the Warden and Heritor, I also did up the bases for 5 crewmen using the 5 bodies from a sprue of the crewman plastic boxed set. Of course I need to figure out what these 5 guys are actually going to be. Probably all base crewmen for this batch...
So this is where I'm at now. Next step is to finish building at least these 5 the crewmen, and then get them painted.
Actually I knew I'd be doing it before I even had the book. So much so, that at ReaperCon one of the few actual purchases I made was for a Splintered Deck texture stamp from Happy Seppuku.

I usually don't focus too much on bases. In fact I tend to make them fairly bland and generic so that they'll fit in whatever game or RPG. For Frostgrave I was a little more focused on making winter themed bases for the minis that I was painting explicitly for it, but since I was using a lot of re-purposed minis, it wasn't consistent. For Ghost Archipelago, It will be! My entire warband will all have the splintered deck bases.
Oh, and soon is NOW!
Of course using the texture stamp means that I'm cutting a lot of minis off of their integrated bases. With the plastics, that's easy. The metal minis? That's a little more effort. On the other hand, it does mean a more scrap for the melt table! Once I had the minis ready, I mixed up a batch of greenstuff, stuck it on the bases and then pressed it into the stamp. After pulling it off, I then stuck the feet into the greenstuff. This warped the stamp's texture a bit so I went in and fixed that with my sculpting blade.

In addition to the Warden and Heritor, I also did up the bases for 5 crewmen using the 5 bodies from a sprue of the crewman plastic boxed set. Of course I need to figure out what these 5 guys are actually going to be. Probably all base crewmen for this batch...
So this is where I'm at now. Next step is to finish building at least these 5 the crewmen, and then get them painted.
Thursday, November 23, 2017
Cranberry Jelly
Here's a little holiday re-heat from 2013. Happy Thanksgiving!
The cylinder of crimson jiggled toward the adventurers, leaving a wet smear along the stone floor. It smelled cloyingly sweet.
Nimble launched a bolt into it. "Nothing" he said, backing away.
"Any suggestions?" Allianora asked.
"Burn it?" Rathgar offered.
"I like that idea" Nimble pulled a bottle of oil out of his pack, broke the wax seal, pulled the cork and stuffed the rag into the hole. "Anyone have a light?"
Feris pointed at the rag, and a small flame sparked into being.
Nimble tossed the bottle at the slowly approaching jelly.
Cranberry Jelly
Armor Class: 9
Hit Dice: 4* (L)
Move: 30' (10')
Attacks: 1
Damage: 2d4
No. Appearing 1 (0)
Save As: F3
Morale: 12
Treasure Type: none
Intelligence: 0
Alignment: Chaotic
XP Value:125
Monster Type: Lowlife (uncommon)
A cranberry jelly is the unfortunate result of an alchemical accident. It is nearly invulnerable to physical attacks, taking only a single point of damage from any successful hit. Fire causes full damage, and cold damage allows the following physical attack to cause full damage.
The cylinder of crimson jiggled toward the adventurers, leaving a wet smear along the stone floor. It smelled cloyingly sweet.
Nimble launched a bolt into it. "Nothing" he said, backing away.
"Any suggestions?" Allianora asked.
"Burn it?" Rathgar offered.
"I like that idea" Nimble pulled a bottle of oil out of his pack, broke the wax seal, pulled the cork and stuffed the rag into the hole. "Anyone have a light?"
Feris pointed at the rag, and a small flame sparked into being.
Nimble tossed the bottle at the slowly approaching jelly.
Cranberry Jelly
Armor Class: 9
Hit Dice: 4* (L)
Move: 30' (10')
Attacks: 1
Damage: 2d4
No. Appearing 1 (0)
Save As: F3
Morale: 12
Treasure Type: none
Intelligence: 0
Alignment: Chaotic
XP Value:125
Monster Type: Lowlife (uncommon)
A cranberry jelly is the unfortunate result of an alchemical accident. It is nearly invulnerable to physical attacks, taking only a single point of damage from any successful hit. Fire causes full damage, and cold damage allows the following physical attack to cause full damage.
Wednesday, November 22, 2017
Ghost Archipelago Plans!
I already have my Herator and Warden figures, but I need a crew. The plastic boxed set will take care of my basic crew needs, and I can probably squeeze out a good chunk of specialists too, though I should probably dig through my Bones to see what else I can cover. And then there's the credit with Reaper I'm sitting on to use in December during the 12 days event.
For now though, here's my plan, Heritor with the following abilities:
Storm Warden with the following spells:

Speaking of, the official minis for the Heritor and Warden, while nice, have some issues. Mold lines aren't bad, but there's a lot of flash. Also the Heritor's swords came very bent. I'm worried about them snapping off. Also the tsuba (hand guard) on both is a little bent, and I'm not sure if that's intentional or not. The Warden's hand looks weird. I don't think it's miscast, but... I wish I was a better sculptor. I'd redo the fingers. I'd also remove the quiver from her back. They didn't give her a bow, so... WTF?

Anyway, for the crew, this is my plan:
4 standard crew w/ hand weapon and shields
2 standard crew with hand weapon
2 archer specialists
2 crossbow specialists
1 Guide
2 Tomb Robbers
2 Scouts
1 Hunter
That should leave me with 4 figures from the box that I can play with later.
For now though, here's my plan, Heritor with the following abilities:
- Crushing Blow
- Iron Skin
- Leap
- Steel Heart
- Surge
Storm Warden with the following spells:
- Cloud Cover
- Lightning Strike
- Wind Walk
- Water of Life
Speaking of, the official minis for the Heritor and Warden, while nice, have some issues. Mold lines aren't bad, but there's a lot of flash. Also the Heritor's swords came very bent. I'm worried about them snapping off. Also the tsuba (hand guard) on both is a little bent, and I'm not sure if that's intentional or not. The Warden's hand looks weird. I don't think it's miscast, but... I wish I was a better sculptor. I'd redo the fingers. I'd also remove the quiver from her back. They didn't give her a bow, so... WTF?
Anyway, for the crew, this is my plan:
4 standard crew w/ hand weapon and shields
2 standard crew with hand weapon
2 archer specialists
2 crossbow specialists
1 Guide
2 Tomb Robbers
2 Scouts
1 Hunter
That should leave me with 4 figures from the box that I can play with later.
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