Session was played on 3/5/23
Nick, Fighter 7 (Me)
Borumar, ½ Orc Thief (Josh)
Blotto, Goblin (Lanse)
Morgana, Magic User (Rob)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Lt. Marthek, Fighter (NPC)
Safely back at home, Morgana researches constructs, while Nick and Aroon visit the shrine of Mirna. Borumar and Jameth spend time recuperating.
Nick’s rumor gathering revealed the following:
Don’t go down the well… you went down the well?!?
Hell’s own Coachman connects all local dungeons to Rappan
Zelkor fell down the well, and didn’t come back
The Mouth of Doom has 3 levels and connects to Rappan
There’s a man in a red/orange cloak who will have dinner with travelers and be gone by morning
There’s a gold mine in a cavern with a manmade river in it (pretty sure that’s where we were last session)
The lost army of Zar still haunts the Forest of Hope
The local necromancer hasn’t been around in a bit.
Additionally Nick asks about other local spellcasters who might have created the golems down the well:
Glazarel - great local wizard who was going to build a tomb in the area
Koradel - Champion with a dragon, disappeared when the army of light was disbanded
Zelkor - worked for the army of light, disappeared
Priestess Akbeth - rumored to walk the halls of Rappan granting wishes and causing destruction in her wake.
Nick also hires Sinnoth as a reve/sage from the shrine of Mirna to manage things at his castle.
Morgana’s research reveals that Brass Golems are very powerful, healed and fueled by heat. Morgana then crafts a wand of dispel magic
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