Session 200 was played on 5/30
Morgana, Mage 8 (Rob)
Borumar, Thief 9 (Josh)
Joho, Mystic, 7 (Chris)
Gimble, Mage (Scott)
Koltic, Cleric 6 (NPC)
Aroon, Fighter 4 (NPC)
Jameth, Fighter 4 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Darryl and Koltic work on brewing some “healing potions” before the party heads back to Stonehell. On the way they encounter a trading caravan of ogres, lead by Gustov the fancy hat maker.
Taking the main entrance, they swing by Rocky, and ask the following:
Q1 Do demons have a possession time limit?
Depends
Q2 Would it help to have demon’s name?
Yes
Q3 How do I protect myself from possession?
Tattoo from the Vrylia
They then make their way to the elevators, down to level 4. A troop of giant ants manage to drop Koltic before they’re all killed. He’s quickly given a healing potion and then another. However he’s not the only one badly injured in the fight, and so the party rapidly returns to the surface, and back to town to heal up.
The party recruits a drunk (one of Koltic’s followers) to hang out with them to provide a weak willed host should the demon decide to attempt to possess someone. The party otherwise bunks together.
Morgana researches what she can, Borumar checks in with his contacts. The ogre caravan had a couple of magic items for sale. Morgana buys a potion of freedom, and Jameth drops a LOT of cash for a magic sword.
Then it’s back to the manor. Going in through the back door they explore more of the first floor, including the smoking room, and a dusty shrine to a general assortment of household gods. Morgana drops a gold as offering.
Onto the kitchen, they face a pair of flame lizards that had taken up residence in the fireplace. The heat of them alone is painful, and twice they flare, burning everyone in combat with them. In the pantry a green slime gets the drop on Joho, but Koltic’s magic takes care of it.
The party’s drunk meanwhile gets possessed, and they all chat, briefly with the demon. It threatens them, they threaten it, it gets condescending, and then Morgana polymorphs the drunk into a rat. The demon flees from its now furry host. Borumar grabs the rat before it can escape.
Gains:
Kills: Giant ants, flame lizards, green slime
Losses:
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