Session 243 was played on 2/25/24
Morgana, Magic User (Rob)
Borumar, ½ Orc Thief (Josh)
Blotto, Goblin Fighter (Lanse)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Nick, Fighter 7 (Me)
The party returned to the main hall to check the side passages near the entrance. Heading east, they enter a large chamber with glowing pillars, and faint lavender sparks that flash briefly all around the room. A pair of the floating eyes approach the party from behind, but Morgana ice storms them. Borumar cautiously checks out the room and the lavender sparks, but they don’t seem to do anything. The rest of the party cautiously checks out the room, then heads to the door to the south.
Opening the door they find an octagonal room with 4 pillars surrounding a 10’ diameter… soap bubble. Everyone hangs back with the lavender sparks while Borumar checks it out. He doesn’t find any traps, can’t wrap a rope around it. Shooting an arrow through it doesn’t do anything.
Morgana even tries to mentally move the bubble, but it has no effect.
Gains:
Kills: floating eyes
Losses:
Monday, August 5, 2024
Stonehell: Sparks and Bubbles
Thursday, August 1, 2024
July ‘24 In Review
At the very end of the month, we added a new member of the family. Welcome Tasha! She’s about 3 years old, and while not a puppy, she’s full of energy and seems to be settling in nicely.
We’ve also been dog sitting a friend's dog all month, so it’s been a nice chance to get back into the swing of having a dog. It is something of an adjustment having to deal with a dog that can reach the counter top… She’s only semi-trained, so there’s work to do on everyone’s part.
Gaming
We paused the Stonehell/Rappan game for most of the month as Rob was out of town, and gamewise it didn’t make sense to continue, so instead I ran Another Bug Hunt for Mothership horror RPG. It’s the first time running anything but D&D in forever, and it was nice. It’s a fun, relatively rules lite system. Not sure I managed to bring the horror, but my players had fun.
My work D&D game is getting going. Always hard to get people together in the summer with vacations and all, but I’ve had 2 solid sessions, mostly in the keep, and am looking forward to them visiting the caves again next session.
Miniatures
A frustrating month. I spent too much time trying to paint some Fristgrave forest bandit minis (aka Robin Hood types) and having the worst time of it. The white primer I used trying to zenithal highlight it ended up being super dusty, and nothing would stick. Eventually (and this took far too long) I gave them and a bunch of other minis that I’d primed at the same time a bath in isopropyl alcohol and a good scrub with my craft toothbrush. Things went a lot easier after that. Then I switched gears and knocked out half a dozen Blood Demons from Reaper.
I’ve got a wide selection of minis ready to go on my desk right now, and no idea what it is I’ll really focus on next.
Media
Resident Alien
Letterkenny
Star Wars Acolyte
Star Trek Prodigy season 2
Goals for August
Play scenario 3 for Hope Eternal
Try to get at least 2 session reports written per week.
Saturday, July 27, 2024
Making Mirkwood Trees for your tabletop games
I started with about a 14-16 inch long piece of foil, which I then folded...
Friday, July 26, 2024
Stonehell: Sepulture Raiders
Session 242 was played on 2/18/24
Morgana, Magic User (Rob)
Borumar, ½ Orc Thief (Josh)
Blotto, Goblin Fighter (Lanse)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Nick, Fighter 7 (Me)
Heading back north from the stepped pyramid, they check out the side passage to the east. The same glowing blue light from nowhere illuminates the 8 floating oblong smooth sarcophagi. Not finding an easy way to open them, the party leaves them alone after doing a bit of pushing and pulling to see if they’d react. They didn’t.
Heading west they find another tomb with floating sarcophagi, of them open, and a pair of pillars inscribed with weird symbols. Blotto goes to get a closer look and is attacked by a pair of 8’ tall, 4 armed mummies. Koltic is afraid of them, and keeps back. Morgana launches magic missiles, while Borumar jumps back and shoots one with his bow, killing it. Nick and Lor’Koth take out the other before it can do any damage.
Blotto returns to the pillar, and as best as he can tell, it’s some sort of math or maybe magic. Morgana isn’t too concerned about it at the moment, and they press on, coming to a 4 way intersection. Borumar uses his potion of treasure finding. Feeling the pull and checking their maps… they figure that it’s probably pointing to the Casino treasure vault.
Heading south from the intersection a large 4 armed iron statue that looks rather like the mummies they recently fought attacks, hitting Borumar hard. Borumar stabs it with his daggers, and they get stuck. Morgana blasts it with Magic Missiles, and it falls. Borumar pulls his daggers free.
The passage has a pair of side passages that quickly open up into smaller tombs with 4 sarcophagi each. Continuing to the south they come to a T intersection. To the east is a psychedelic room full of swirling colors and sounds. To the west is a room that looks like it’s sweltering due to the wavy air within, but is actually the same temp as the rest of the Sepulture.
Gains:
Kills: Kion Mummies, Kion Iron Statue
Losses:
Monday, July 22, 2024
Stonehell: Hail Hydra!
Session 241 was played on 2/4/24
Morgana, Magic User (Rob)
Borumar, ½ Orc Thief (Josh)
Blotto, Goblin Fighter (Lanse)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Nick, Fighter 7 (Me)
The party pauses for a moment to let Koltic heal a little from being set on fire, then continue south. The sad looking doors fall open with a loud crash. A long hallway continues to the south, and is still lit by the weird omnipresent blue light. 2 side passages split off to either side, but the party continues to the south where the hall opens into a large room dominated by a black stepped pyramid flanked by a pair of pillars. Climbing the pillars they see 2 small pillars on the top of the pyramid. They climb up to the top, and see an iris hatch on the top of the pyramid. The 2 small pillars shift when pushed down, causing the pyramid to rumble slightly, and the iris to open and close. Within the pyramid the party can see movement.
A hydra begins to emerge from the hole! Morgana quickly drops an ice storm inside the pyramid, and the rest of the party attack it, killing it as the lift shoves the now still corpse of the undead hydra onto the top of the pyramid. Trophies are collected, and the interior is searched, revealing a tidy treasure.
Gains: pile of coins, weird alien jewelry
Kills: diedra
Losses:
Friday, July 19, 2024
Stonehell: Eye Saw That!
Session 240 was played on 1/28/24
Morgana, Magic User (Rob)
Borumar, ½ Orc Thief (Josh)
Blotto, Goblin Fighter (Lanse)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Nick, Fighter 7 (Me)
The dusty halls of the Sepulchure of Kion are lit with a soft blue light with no discernable source. A wide hallway extended south, and side passages extended to either side and ended in a pair of double doors blocking passage to the south. Ahead of them was a large pillar that reached to the ceiling, and was covered in regular scooped out circular depressions, with a smaller hole in the middle. 3 of the holes had 1’ diameter eyeballs looking out apparently sightlessly. Morgana cast invisibility on Borumar and he snuck around the pillar, and checked out the rest of the chamber. He returns to Morgana and suggests poking one with his 10’ pole. Morgana decides to fireball the pillar instead. Once the blast, flames, and smoke clear, the pillar is blackened, and the 3 eyeballs have popped.
The party continues south to the once impressive double doors, but time has been cruel to their oxidized surface. While looking at the doors, the party misses a silent eyeball floating into the chamber from one of the side passages. It blasted Koltic with a red beam that set him on fire! Moragana hits it with Magic Missiles while Blotto strikes it with his fishing polearm, causing it to pop. The 3 amigos put Koltic out.
Gains:
Kills: 4 Floating Eyes
Losses:
Monday, July 15, 2024
Stonehell: Where's the Sepulchure of Kion?
Session 239 (part 2) was played on 12/31/23
Morgana, Magic User (Rob)
Borumar, ½ Orc Thief (Josh)
Blotto, Goblin Fighter (Lanse)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Nick, Fighter 7 (Me)
After resting and checking the Hermitages archives for any info on the Sepulchure of Kion, the party heads out to find the Scintillating Orb. They take a wrong turn and end up poling around the lost rooms, and get surprised by a Black Pudding that manages to hit Aroon and Koltic. Morgana zaps it with some Magic Missiles, which does nothing but split it in 2. The party runs, not sure what to do with it. Borumar chucks some flaming oil at the closest one.
Continuing to explore around the lost rooms they return to the giant stone hemisphere. Morgana tries on the ring and touches it, but that has no effect. They spend some time investigating the stone hemisphere, and eventually discover that it isn’t attached to the floor, and with enough force, can be moved. Even better, there was a stash of treasure, including some magic leather armor and a shield!
They take the treasure back to the Hermitage, and then get better directions, pay the minotaurs toll for passing through their territory, and enter the Sepulchure of Kion!
Gains: bunch of coin and gems, leather +2, shield +2
Kills:
Losses: 300gp to the minotaurs


