Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Sunday, July 23, 2017

Sunday Inspirational Interview: Steel Blood

Taking a bit of detour with today's post. While there's plenty of inspiration in the cover image below, there's also an interview to go with it!
J.L. Gribble, my friend and author published her third novel in the Steel Empires series, Steel Blood, on July 19 (you can order it through these links at Amazon, Barnes & Noble, or directly from the publisher, Dog Star Books) and since I know she’s a gamer (she's spent a fair bit of time at my table) I wanted to talk to her about how gaming has influenced her writing.


Let’s jump right into it: How has gaming influenced how you write?
JLG: As a table-top gamer since high school, I think the other players have influenced me more than the mechanics of gaming itself. Gaming involves working together with other people to solve problems, so I’ve never been one for the “lone wolf’ protagonist. My characters are surrounded by friends and loved ones and allies of convenience, who must all work together to solve conflict or escape their current situations. The variety of characters, played by such variety of people, that I’ve experienced over the years definitely helped me realize that relationships are just as important as plot.
In most games, magic systems need some fairly explicit rules to keep the game from imploding. Have you figured out how magic works, or are you winging it, or something in between?
JLG: Definitely somewhere in between. I have structure for how magic exists in my world: different classes of magic, who can use each, what each class specializes in. But the little stuff like spells and shields are more free-form, make it up as I go. The most important rule that I write by, however, is that magic always has a price or cost. Power doesn’t exist in a vacuum, and has to come from somewhere. There is no waving of wands to make problems disappear with no effort.
While I know you’ve written some fanfiction, the Earth of the Steel Empires series is something you developed on your own. You’ve got weredragons ruling your version of China, werewolves ruling the British Empire, and vampires running things in Rome, plus a tiny little Greek-like city-state down at the bottom of the Chesapeake Bay. Can you tell me about how you decided on what to include and how to fit it all together?
JLG: I wish you’d asked me that 15 years ago! Now, it’s all just in my head, as if that’s the way it’s always been: especially the British and Roman Empires. Now, as my world keeps expanding, I pick what I want to write about and then decide how it got there (most other alternate history writers are now very uncomfortable and are not sure why). Once I do decide something, I do the research I need to either back it up or throw the idea out and start fresh. For example, I’m currently writing a later book in the series and I want to introduce the basic ideas of “angels” and “demons.” But how do you incorporate those in a world that doesn’t have major monotheistic religions? So, I wish I could give you an answer that shows how nicely I’ve planned out my entire world, just like I plan every scene in every book before I start writing page one. But nope: I’m mostly making it up as I go.
And speaking of werewolf brits, did you snag that from Doctor Who? And how do you feel about “appropriating” little things like that in books and games? Cheap trick, or fun nod to the other things you love?
JLG: Funny story—I created my world in the late 1990s. I didn’t start watching Doctor Who until 2007. Some things just aren’t original, no matter how hard you try. But I didn’t let that stop me! In my latest book, Steel Blood, I did intentionally incorporate a reference one of my other favorite television series, Stargate. It’s incredibly subtle and nerdy, so I don’t expect very many people to get it. But I know it’s there, and it amuses me, and writers should always write for themselves first.
When running games, you’ve always got to keep on your toes since players will never do what you expect. Do you ever run into that with your characters?
JLG: Since I’m a “plotter,” someone who figures out each scene in the book before I start writing, this doesn’t usually happen in dramatic fashion. I know where I’m going, but I don’t always know how I’m getting there. This is where my characters sometimes surprise me with snippets of dialogue or actions that solve problems I was having with the story. Sometimes they create entirely new problems!
What’s the most applicable part of world building for books that you’ve gotten from games? What’s the best bit you’ve gotten from writing that you’d like to see applied to games?
JLG: As I wrote above, the most applicable thing is that magic should always have a cost. That’s not as clear-cut in fiction, where characters don’t have a mana bar or list of daily spells. But it’s a lesson that I think has made my stories stronger. Conversely, I wish modern video games had more opportunities for diversity in character creation. Some game designers are already doing this beautifully, that’s probably why I love games such as Dragon Age. But I really wish I could play an Assassin’s Creed that features just a female character, not a game that feels like it still needs a male playable option to be acceptable to the masses.
And last question: why would gamers want to read your books?
JLG: Because they’re fun! I play games to relax and turn my brain off. I wouldn’t call my books mindless popcorn, because I don’t shy away from heavy subjects, but I’m not here to teach you life lessons or bludgeon you with political ideaology. I write genre fiction because I want to entertain people, give them an escape from the mundane, and let them explore a world different from our own. Part of why I’d love to see my books adapted for a table-top RPG is because the possibilities are endless. Would you be a mage with water powers? A grizzled half-elven mercenary? A werewolf noblewoman? A vampire politician? In a world as expansive as the Steel Empires, there’s room for everyone. Let me know where you fit.
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About the book:
As her children begin lives of their own, Victory struggles with the loneliness of an empty nest. Just when the city of Limani could not seem smaller, an old friend requests that she come out of retirement for one final mercenary contract—to bodyguard his granddaughter, a princess of the Qin Empire.
For the first time in a century, the Qin and British Empires are reopening diplomatic relations. Alongside the British delegation, Victory and her daywalker Mikelos arrive in the Qin colony city of Jiang Yi Yue. As the Qin weredragons and British werewolves take careful steps toward a lasting peace between their people, a connection between the Qin princess and a British nobleman throw everyone’s plans in disarray.
Meanwhile, a third faction stalks the city under the cover of darkness.
This is not a typical romance. It’s a good thing Victory is not a typical vampire.
Buy links:
About the author:
By day, J. L. Gribble is a professional medical editor. By night, she does freelance fiction editing in all genres, along with reading, playing video games, and occasionally even writing. She is currently working on the Steel Empires series for Dog Star Books, the science-fiction/adventure imprint of Raw Dog Screaming Press. Previously, she was an editor for the Far Worlds anthology.
Gribble studied English at St. Mary’s College of Maryland. She received her Master’s degree in Writing Popular Fiction from Seton Hill University in Greensburg, Pennsylvania, where her debut novel Steel Victory was her thesis for the program.


She lives in Ellicott City, Maryland, with her husband and three vocal Siamese cats. Find her online (www.jlgribble.com), on Facebook (www.facebook.com/jlgribblewriter), and on Twitter and Instagram (@hannaedits).

Tuesday, June 3, 2014

Balticon: Myke Cole Interview

It’s now a week out from Balticon, and there is a TON of stuff to talk about. Today I want to focus on one of Balticon’s guests, 2013’s Compton Crook award winning author Myke Cole. For those not in the know, Myke Cole is the author of the Shadow Ops series of books, most easily described as X-Men meets Black Hawk Down. If you read my review of them on Saturday, you know that description only scratches the surface.

I managed to snag about 20 minutes with Myke to talk about gaming, and the impact it’s had on his life. He’s spoken before about how D&D gave him a focus for his life, but not necessarily in the way it does for most gamers. Myke’s focus was on the Paladin, especially the iconic “A Paladin in Hell” illustration. He wanted to be that paladin, and has worked as a security contractor, gov­ern­ment civilian and military officer, running the gamut from Coun­tert­er­rorism to Cyber Warfare to Federal Law Enforcement. He’s done three tours in Iraq and was recalled to serve during the Deep­water Horizon oil spill.

If you’re interested in listening to the entire 22 minute interview, here’s the file. The audio quality is shockingly good considering it was recorded outside with my cellphone!

I've transcribed some of the interview below, but it's worth the listen.

Myke: I fucking love gaming, and it’s one of the few nerd things in my life that persists.

David: So do you still play in a regular game?

Myke: Yes, but not D&D. What I do now is Wrath of Ashara-long-a-ding-dong. So what Wizards of the Coast, I think with people like me in mind, and GW did this too with Warhammer Quest, they were like “adults don’t have as much time”

David: Oh, the miniatures-board game, right.

Myke: What that does is let you get a little of the role playing flavor with a game that can be completed in an hour, whereas a long running campaign is really hard to do. So I’m like a Wil Wheaton gamer, if you know who Wil Wheaton is.

-Geeking out over Wil aka Wesley Crusher

Myke: So right now I play a lot of Carcassonne, Wrath of Ashardalon, Ravenloft... I play a lot of Munchkin.

David: Love Munchkin. Favorite expansion?

Myke: Favorite expansion is the Christmas expansion actually. Just because the inside jokes are gre pretty good. But we have zombies, we don’t have warhammer, we have supermnchkin, we have quite a few expansions. I want to get Lovecraft munchkin, cause my girlfriend’s really into lovecraft. What I really want the games night to do is play is Warhammer/Warhammer 40k. I feel like if we allocate the points right in a WH/WH40K game we can have short games that we can play in like an hour, and I really really love those universes. I’m not a big fan of games designers workshop as a company, they’re kind of trying to be like amazon, they’re very legalistic and bullying. They try to dominate market share and are focused on profit in a way that’s not in the spirit of the game, and I sort of had a-not a bad experience, but an experience where I couldn’t do business with them in the past which was kind of hard for me, but because I love those universes-

-Discussion about Mantic Games- Not to self, when doing an interview, let the interviewee talk.

-Discussion about Privateer Press and Howard Taylor of Schlock Mercenary and mini painting.

Myke: When I was painting, did 15mm historicals. I did De Bellis Antiquitatis, and the reason I like that rules set is because it’s designed for the short game with small amounts of miniatues. So an army is 15 figures, or maybe 20 figures, the goal being that, obviously each figure represents a 100 or a 1000 troops, the goal is to represent small skirmishes.

-Discussion about the Siege of Vienna. I started to write this up, but it just didn't capture Myke's enthusiasm.

-Discussion of Myke's gamer roots (Moldvay basic box)


-Gothic revival armor and being a knight/paladin in real life.

-Invasion of the Air-Eaters by Metagaming

David: Did you ever get the chance to play 4th edition?

Myke: No, I've played 2nd, I've played 1st, and the reality of it is for nostalgia reasons if it isn't 1st it doesn't feel right.

There's more, but I think that's a great place to leave off. A big thanks to Myke for spending so much time with me. He promised me 10 minutes, and gave so much more! If you ever get the chance to spend some time with Myke (not an easy feat) take it!