Saturday, June 30, 2018

Dancing Girl part 2

I’ve mostly ignored her for the past month, letting other projects clutter up my work tray. But as they’ve thinned out, I’m trying to once again leave it clearer and get back to her. After several thin coats of increasingly more Dark Highlights, until it was pure Dark Highlights, I then looked at my options for making it brighter. Initially I was thinking about a leather color, but instead opted for Tanned Flesh.









I’m going to be honest here, that was as much because it was already on my tray, and I have 3 bottles of it, as it was a decision I spent much time thinking about. I might add in a bit of Old West Rose going forward. Just a drop to give it a bit more warmth.



I’m still pretty pleased with her face, but I think I’m going to try to add a bit of eyeliner to her along the bottom of her eye, sharpen the divide between eyeball and skin. Also, she needs some lipstick and finger nail polish.



Still very much a work in progress, but I'm more and more pleased with her.

Wednesday, June 27, 2018

5e: To Silverymoon

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother and Father:

I don't even know where to start. I suppose with the good news. Joda was able to be saved, and the same cleric who brought him... her... back, was also able to restore my health. I am happy to report that I am no longer soaking in the river in Yartar. Joda's return has changed her in interesting ways. Most noticeably, she's now female. But she also talks to herself more.

Not wanting to leave any loose ends, while Joda was recovering, Bran got it into his head to investigate Lord Dryland's estate. Mostly the goal was to eliminate the issue, but Lord Dryland was nowhere to be found. Perhaps the loss of his patron (the aboleth) sent him scurrying away. It is best I don't discuss the events in Dryland's estate. Needless to say, they were not the finest hour of any of us. Jeff, a guard of the estate, was perhaps the worst off for it. We... kidnapped him... and brought him to Everlund via a teleportation circle.

I gave him a pouch of gold and send him off. I... I hope that he finds his way...

We only remained in Everlund the night, buying new mounts and heading to Silverymoon the next morning. We're hoping to find this Harthos Zymorvan with the giant killer sword... and somehow get him to agree to part with it.

Outstanding Rumors/Plot Points
Kella and Zopin and the Bat Cult are alive and last seen in Yartar
Eye of the Allfather in the Valley of Kadroon
Frost Giant w/ White Dragon Helm
Harthos Zymorvan, retired adventurer with giant slaying greatsword in Silverymoon
Fire Giants attacked Tribor and took a rod from the center of town.
Gua - Hill Giant Matriarch - Grug-Hug Village location generally described as

When was the last time we checked in with Hilda?

Tuesday, June 26, 2018

Stonehell:Gnarly Gnolls and Gnarlier Dorms

Session 67 was played on 5/19

Eiric, wizard 7 (Kat)
- men at arms (Koltic, Alias the Elf, Cromwell)
- linkmen (Baldash “Dash”)
- Neon (dog)
Brie, wizard 3 (Apprentice to Eiric)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar, GoMat, Tal)
Lex the Cheeseman, Fighter 4 (Henchman)


The next small room explored contained a broken sword, and a mostly rotted hand in a glove. Removing the hand from the glove, they found a silver ring. Then it was onto the Gnoll lair!

Barging into their guard room/entry chamber, the party lays into the gnolls, who are quickly reinforced, and just as quickly slaughtered. Even flaming oil does little to stop the party. There’s a lull in the combat, as the chieftess barricades herself into her chamber with 3 of her guards and her chained boy-toy. Meanwhile, 3 younger gnolls come out of their room and tell the party they just want to leave. Eiric shrugs and accepts their promise that they’ll leave the dungeon forever.

Turning back to the chieftess’ chamber, the party smashes open the door, and Eiric Magic Missiles her to death. The 3 remaining gnoll warriors surrender. They’re allowed to take the boy-toy and leave. Searching the gnoll lair they discover some coins (silver and electrum mostly) and a big magical book.

From the gnoll lair, they head into the second set of dorm rooms and encounter:

  • Statue of a naked man holding a snake aloft
  • Duckpin bowling set
  • Rotting fish (without heads)
  • Desiccated giant beetle
  • A magic ring
  • 2 of pieces of jewelry
  • Green slime that eats Koltic’s boots and burns his feet
  • A pair of boots with a spider in them. It bites Karl, but doesn’t hurt him.
  • Giant magically locked brass doors


Not being able to get through the doors, the party packs it up, and calls it a day. The trip back to town was uneventful.

In town, Orpheus has a big party for the kids in the orphanage, and Koltic goes on a bender and ends up pledging himself to the worship of Drasheeng, The Lady of the Blurry Veil, under the tutelage of Darryl.

Gains: Magic book, magic ring, several pounds of silver & electrum
Kills: Green Slime, Gnolls,
Losses: Koltic’s boots

Monday, June 25, 2018

Strange Magic - Embroidered Flesh

Magical tattoos are a fairly common type of magical enhancement. Various systems handle them in a wide variety of ways, but one of the more common ones is for the tattoo to be a temporary thing. Once its power is used, the tattoo goes away, or at least the enchantment does. 

A little while ago I was shown this website by Eliza Bennett called "A woman’s work is never done" where the artist says:

Using my own hand as a base material, I considered it a canvas upon which I stitched into the top layer of skin using thread to create the appearance of an incredibly work worn hand. By using the technique of embroidery, traditionally employed to represent femininity and applying it to the expression of it’s opposite, I hope to challenge the pre-conceived notion that ‘women’s work’ is light and easy. Aiming to represent the effects of hard work arising from employment in low paid ancillary jobs such as cleaning, caring, and catering, all traditionally considered to be ‘women’s work’.

Not only is this a fascinating project, it's also amazingly inspirational, or at least it was to me. I can easily imagine something like this being enchanted, and then being destroyed when the magic was used up.

I imagine the process both of embroidering the magical thread, and using it up would be... potentially painful?

Thursday, June 21, 2018

Chainmail Dire Boar

The Dire Boar from WotC’s Chainmail game is a fairly simple mini, and I opted to keep my paint scheme simple as well. I’d primed him years ago with spray primer, and then never got around to painting him, and while most of the primer had held up, it needed touching up. I gave him a scrub to remove any dust and flaking paint in hot soapy water.



Once dry I re-primed with Brown Liner, I generously sloshed on Muddy Brown with Redstone Shadow. This also went all over the base.



I followed that up with another coat this time adding Rich Leather to the mix.Then I added Tanned Leather and gave it a gentler dry brush. I used Old West Rose mixed with the brown for the snout and around the bottom of the eyes. The teeth and horns (spikes?) were painted with Tanned Leather and a little bit of Linen White and then lightened up further near the tips with linen white. Then I gave him a clear coat to finish it off.







The base was then flocked with a combo of different materials, the same as I used with Blightfang, including a forest floor mix and basic flock. And with that? He’s done and ready for the tabletop.







Total Minis Painted in 2018: 36

Wednesday, June 20, 2018

5e: Over Inflated Sewer Guppy

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother and Father:

Please forgive the water stains and smudged ink. I’m afraid it couldn’t be helped at the moment for reasons that will become clear.

The sewers of Yartar, while still relatively new, are solidly constructed. I’m rather impressed at the complexity of their waterworks, given that while it’s a city, it isn’t a metropolis like Waterdeep. Clearly they city elders realized the value of building something to last. While not quite up to the best of Dwarven construction, it’s still impressive, and for anyone from the clan who might make their way out this direction, worth a look.

We were not there for sightseeing, unfortunately. With Rin, Thorin, and Journey bringing the Lady Italia to the lady-thieves, we went in with 2 other members of the Grey Hand, another warlock and an alchemist.

While well built, the sewers were slick with slime, and we had to be very careful moving along the narrow walkways. Bran’s limited vision was mitigated by spending a bit to send his raven flapping around. He described what it saw, and the first thing that caught our attention was a doorway not too far from where we were, so we shuffled our way over. After passing through a short hallway we came to a room with a half dissolved body, numerous hand wheels and levers, and 4 slimes. They were obnoxiously resistant to most of our magical attacks, but succumbed readily to being bludgeoned to death. Our Grey Hand Alchemist assistant figured out how to use the mechanics to lower the water in the sewer, so we did… probably by sending it all out into the river.

Then we heard… something from out in the hallway, and glassy eyed fish-things gargled at us. Wanting to get out of the stinky sewer as quickly as possible, I charged out, lined the two of them up, and blasted them with a lightning bolt. Sadly it didn’t immediately slay either of them, and then they attacked. The first one failed to get me, but the second one tossed a disgusting net over me. Joda used the Giant’s fan to blow one away, and then the rest of the party charged out. They were carrying little besides their weapons, and knowing that sometimes creatures swallow their treasure, I gutted one, which the alchemist found disgusting oddly enough…  But no treasure.

IMG_20180613_201044.jpg

Sending the raven back out to scout when the water level dropped discovered 3 more fishmen looking annoyed in what had been a full pool. We went over to them, ready to blast them apart when Bran revealed that he could talk to them. While I didn’t understand a word said, Bran didn’t look or sound thrilled with the answers he was getting, so I charmed the talker. Bran translated his more helpful responses. O’O’Sooth is their god, and an aboleth, who has been making people from the surface into fish people, but not like *these* fish people. Oh, and those Bat-clowns the “Howling Hatred” are involved too. They also warned us about the walls on the way into their god’s lair.

IMG_20180613_211116.jpg



While they were talking one of the fish-things went on ahead. So… no surprise. Not that there was a great chance of that anyway. So, leaving the fish friends behind (the one would stay charmed for a while longer yet) we went deeper into the lair of the aboleth.

To set the scene… The aboleth’s main chamber was a massive hemisphere half full of dark water. The flat wall was to our backs. Spanning across the middle was a bridge, leading to a great iron door on the far wall. In the center of the bridge was a circular platform with 4 wheels mounted to short pillars. Circling halfway around the outerwall were 2 stone walkways.Sitting at the end of each was a glassy eyed merrow next to a wheel set into the wall.  

I was first down the ladder into the chamber, and on my way down spotted the Glyph. With a frustrated wave I dispelled the ward, and we continued down…

There is something particularly slimy and cold about an aboleth speaking directly into your brain. It welcomed us in, and invited us to join it in a more civilized setting. THe far door opened, and 2 fish-men came out, walked to the disk, and bowed us toward the door. We cautiously made our way and looked through the iron door. A table and chairs were neatly arranged, along with several small piles of folded clothing, and a small mound of treasure. We declined to enter the small chamber with the large iron door.

“Very well, I’ll have you as slaves instead.” and the Merrow turned the wheels. Water came gushing into the chamber, and we all ran for the center disk. Bran got their first, injuring one of the fishmen. Joda arrived next, grabbing Bran, and thunder-stepped over to one of the Merrow. The blast killed one and injured the other fish-men. Our other warlock ran up, injured the remaining fishman, and I was right behind to finish him off with poison spray. We grabbed the wheels, and started turning as the water was quickly approaching my neck.

IMG_20180613_215732.jpg

From out of the water, tentacles came out slapping me, the warlock and the alchemist who’d followed behind. I felt something… slither in me… but knew I didn’t have time to deal with it.

Joda and Bran attack the Merrow,  and his glassy eyes clear. Sadly it was a stunning blow, and the creature was unable to do anything. The alchemist ran to toward the other merrow, while the warlock and I blasted at the aboleth. With the Great Digger’s lack of give-a-damn I empowered my witch bolt, and landed a solid hit on the overgrown sewer-guppy. It laughed at us… and then swatted down Joda. He hit the wall hard… I swear I heard his skull cracking against the wall echo in the chamber.

Bran tried to swim away, and got slapped by the aboleth’s tail. Thankfully the merrow went at the aboleth, though with little success. Across the way the alchemist tried to snap the other merrow out of his charm, and only succeeded in getting it angry, and he took a painful bite from it. The warlock shot it, and that damage was enough to wake it up, which allowed the alchemist to turn off the water. The merrow jumped in and joined the fight against the guppy. The guppy then attacked, and dropped the warlock right next to me. Bran joined in and shot the Aboleth again and again, smoky black arrows sinking into the monster’s hide.

IMG_20180613_224138.jpg

From the now draining waters we felt more than heard the rumble of something large and heavy being shifted. The alchemist began to dash around the room, trying to reach Joda, I stood next to the fallen Warlock, continuing to pump the Great Digger’s rage into this self important sewer guppy, knowing there was nothing I could do to save either Joda or the warlock, or possibly even myself… As the waters were nearly gone from the chamberI could see the escape passage now open, and the aboleth thrashing away from the merrow who were harassing it.
I was going to be sick. It was going to get away. With a mad cackle I poured every last bit of energy I could into the abomination as Bran fired off more arrows and the merrow jabbed their harpoons… and it spasmed, flailed in the muck, twitching toward escape… and died.

The alchemist cried out. Joda was dead. The warlock breathed next to me. He would recover. Then I *was* sick. Things have been a little blurry since. I’m oozing something that burns if my skin dries, so I’m sitting writing this on the muddy bank of the river, praying that there is someone who can cure me… praying more that they can do something for Joda. And if not, I pray his soul finds rest.