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Friday, October 10, 2014

GallowsGaunt 5e monster

The body had hung for days, swinging from the tree branch, rotting away. Of course, this wasn't where he died. After being driven from the village, chained and hobbled, beaten the whole way, he was stretched apart, his limbs torn from his body, and what was left had been strung up from the gallows tree, out near the squash fields. He'd deserved no less for his crimes. The only witness to what happened next was the scarecrow, and a black feathered bird.

The body was cut down under a sickly noontime sun, and all through the day, and into the night the worker of dark arts performed his foul ritual. As the new day dawned a ghastly abomination shakily rose up. It's sickly legs wobbled like a newly fowled calf, and it's sightless eyes looked around in malevolent astonishment. With not a word, it's creator sent it forth to terrorize the villagers in death as he had in life.



GallowsGaunt
Large undead, chaotic evil

Armor Class 13 (natural armor)
Hit Points 58 (9d8+18)
Speed 40 ft.

STR
DEX
CON
INT
WIS
CHA
12 (+1)
16  (+3)
15 (+2)
6 (-2)
10
11

Damage Immunities necrotic, poison
Damage Resistances piercing from non-magical weapons, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned, unconscious
Senses Darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can’t speak
Challenge 3 (700XP)

ACTIONS
Multiattack. The gallowgaunt makes two attacks: one with it’s chains and one with it’s blades

Chains. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit 10: (2d6+3) bludgeoning damage, and target creature must make a DC 15 Dexterity Saving Throw or be Restrained.

Blades. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit 10: (2d6+3) slashing damage.

Death Clatter. All non-undead non-deafened creatures within 30 feet of the gallowgaunt must succeed on a DC 12 Wisdom Saving Throw or gain a level of exhaustion.

Scream of the Damned (1/Day): All non-undead non-deafened creatures within 30’ of the gallowsgaunt must make a DC 13 Constitution saving throw, taking 13 (3d8) psychic damage on a failed save, or half as much on a successful one.



This revisits the GallowsGaunt I'd written up back in the early days of my blog for both Rules Cyclopedia, M20, and 4e.

3 comments:

  1. That's one of my favorite miniatures from the old D&D Chainmail line. I've got one painted up. A pity its never been in a game...

    ReplyDelete
  2. Nicely done. Though this seems like the sort of thing that could easily turn on its creator.

    The statblocks for 5e are so compact by comparison to the 3.x or Pathfinder.

    ReplyDelete

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