Arrows rained down from the walls, and clacked off the figure charging toward the rapidly closing gate. The guards standing by with spears at the ready looked ready to break, but they held as the terracotta warrior reached the gate just before it closed, plowing through the guards standing in the gap.
Pulling the halberd from the body of one guard, the warrior spins it around, cutting deeply into the body of the next. More arrows pelted ineffectively against it, and even a large stone did little more than nudge it to the side as it continued to cleave it’s way through everything sent against it… until it suddenly stopped, and shrank down into a small statue. It was shattered seconds later as several different weapons came crashing down onto it.
Terracotta Warrior
Armor Class: 4
Hit Dice: 4* (+1 per caster level)
Move: 90 (30)
Attacks: 1 polearm
Damage: 1d10
No. Appearing: 1 (1)
Save As: F6
Morale: 12
Treasure Type:
Intelligence: 0
Alignment: Neutral
XP Value:
Monster Type: Construct (Rare)
Terracotta warriors are enchanted statues that serve at a wizards command. When activated via the Terracotta Warrior 3rd level Magic-User spell, the statue grows to 6’ tall, and follows whatever mental commands the wizard makes. Terracotta warriors are usually armed with polearms, but some wizards prefer other weapons. The terracotta warrior is immune to non-magical attacks, or the attacks of creatures with less than 5HD. The terracotta warrior counts as armed with a magical weapon and attacks as a 6HD creature.
Creation of a Terracotta Warrior costs 100gp and takes 2d4 days.
New monster ideas are always good, I like the flavour of this. I could hide some in some loot...
ReplyDeleteGlad you like it! I'm going to try to get back to posting more monsters, magic items, and spells. I've gotten away from it, and I kinda miss doing it.
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