Session was played on 4/23/23
Nick, Fighter 7 (Me)
Morgana, Magic User (Rob)
Borumar, ½ Orc Thief (Josh)
Koltic, Cleric 7 (NPC)
Aroon, Fighter 5 (NPC)
Jameth, Fighter 5 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Lt. Marthek, Fighter (NPC)
Borumar, invisible and paralyzed lay at the cracked open door… While the rest of the party waited back at the room for him to return. After about 5 minutes, Nick and LorKoth sneak down the corridor to see what’s up, and Nick steps on Borumar. Figuring out what he was stepping on, he hoists the thief up, and passes him to LorKoth to bring him to Koltic. Nick then charges in through the door, gets a bottle of poison smashed right into his helm, but avoids getting any onto his face. With his magic spear, he skewers the roachkin to the back wall. It stretches disturbingly forward and bites at the arms holding the spear. Nick jiggles the spear around, trying to shake off the bug when Jameth charges in, stabbing the skewered bug until it stops moving. They behead it, just to be on the safe side.
Searching the room they find the roachkin’s stash of coin, jewelry and magic.
As that was anything but a restful evening, the party decides to spend another night recovering. The magic items are identified, and the zombie horses are harnessed to the carriage and the party continues on toward Rappan taking the southern route.
Hours later they come to a strange garden, full of glowing fungus in a large cavern with several winding paths through it to different exits from the cavern. Floating moss balls wandered the around mushrooms… tending them? Urging the zombie horses on, they kept to the path, and spied several fungus infested humanoids tending to the garden. Thankfully both the fungal zombies and the floating orbs ignored the party and the carriage.
Past the plantation, the tunnel continued on, dark and silent but for the sound the party made as they traveled. Another stretch of hours later they came to water… a moat with slow moving water stretched in front of them, and on the far side were some steps leading up to a pair of big black doors and a wall of black metal bars… with darkness beyond.
Crossing the moat wasn’t difficult, and the party examined the doors. 3 golden runes were on the black doors. A demon, a circle, and a square. Looking beyond the bars the party could see suits of old armor with the faint glow of residual magic. While the party tried to figure out how to get through the doors, Borumar just touched the runes, and found they could slide around on the door. He dragged one over the other, the circle over the square, and then over the demon. The large black door sank down into the steps, leaving the way open.
The zombie horses turned around and started to leave with the carriage.
Gains: Ring of Fire Resistance, Wand of Magic Missiles, Potion of Invisibility, 2,400gp and some jewelry.
Kills: Roachkin innkeeper
Losses:
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