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Friday, October 20, 2023

Stonehell: Muddy Ruins

Session 211 was played on 11/13

Morgana, Magic User 8 (Rob)
Blotto, Goblin (Lanse)
Koltic, Cleric 7 (NPC)
Aroon, Fighter (NPC)
Jameth, Fighter (NPC)
Lor’Koth, Dwarf (NPC)

The devastation along the river was total. Entire hamlets were wiped out. As they reached the mountain lake that was now half empty, they could see where the dam had failed. Next to it, the small fishing town was now dozens of muddy feet away from the water line. Talking to some locals, they said the days of constant rain had been even worse up in the mountains than what had hit down river.

Visible across the much smaller lake was a set of ruins long hidden by the water. No one in the town had any knowledge of it. Getting permission, the party took one of the mud-trapped fishing boats and got it back into the water (thanks to Morgana’s magic) and they made their way over to the ruins. Upon their arrival they found a group already exploring the ruins. They were all injured and crippled in various ways, and looking for a staff that was supposed to have powerful healing magics.

The party meets with the group’s leader, who asks them to call her Auntie Ethel. She’s a healer of some power, taking advantage of the broken dam to try to find the Staff of Life and Death, supposedly found in the ruins of the ancient monastery and tomb of Singu the Fair, Giant Slayer and consort of the founder of the monastery. She’s only interested in the staff, and is happy to let them have anything else they find, if they’re willing to enter the tomb under the ruins and get it. She just needs the magic locket that opens the tomb. But she knows where it is, and offers them a guide to the location.

The party accepts the offer, and heads out with their guide the next morning. Along the way the group is attacked by a wandering hydra, wildly attacking everyone with its 7 heads. It takes a few moments for the party to gather round to kill it, but they do. That such a massive creature could be so sneaky…

Morgana uses her magic to help find the nearby hydra lair, and recover the treasure within.


Gains: EP and GP, magical mace +2 +5 vs lycanthropes
Kills: Hydra
Losses:

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