A week ago I decided to do a dry run at #Dungeon23. I have no idea if I'll include this little 14 room dungeon in my megadungeon, or add it to Stonehell, or what, but as I've completed the first week, I wanted to share it.
Welcome to the Poisonous Vaults
1. Stairs down open up to a massive fountain that dominates the north side of the room. Serpents & snakemen hiss a harmless water mist that blankets the floor 1' deep in concealing mist.
2. Sloping passage down to storage room. North side piled 10' high w/ precariously stacked rotted worthless crates. Dry well in the SE corner drops down a little over 100'. Secret door is trapped with poison gas. Save or take 2d4 Con damage (heals @ 1pt/day)
2A. Secret stash. 1000gp, 10 bottles of wine (10gp each) 7 gems (100gp each). Rotted food and travel clothing.
3. A pair of Medusa polish the copper serpent lamps and duct work (500gp value if carefully removed). All gates are locked. Stairs down to next week's level. The polish is caustic (as oil).
4. Copper lamps continue from 3. 1 not working. West side has dais with hooded cobra backed throne. Non working lamp has a 7,000gp gem wedged in the pipe. Removing it & not relighting the lamp will fill the room with gas. In 3d4 rounds will explode as fireball
5. Beyond the locked door is an area of magical darkness. 2 gargoyles flank the door. They hate the Medusa and will give the treasure away if given one of the Medusa heads. Along the N wall is an empty wine rack save for an ebony scepter wrapped with a gold serpent and topped by a goose egg sized polished garnet (900gp). The SW quarter of the room contains destroyed rugs, floor pillows, and couches.
6. A Medusa and her pet giant rattler are playing with a blinded giant rat. The rat has already been bitten and will die in 1d6 turns. The Medusa has a pouch with 76ep.
7. Blinded giant rats (14) pick at the torso of an orc. The petrified legs are leaning in the NW corner.
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