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Wednesday, November 23, 2022

Stonehell: Mines out of Time

 Session 188 was played on 2/6


Morgana, Mage 8 (Rob)
Joho, Mystic, 7 (Chris)
Koltic, Cleric 6 (NPC)
Biffin, Fighter 7 (NPC)
Aroon, Fighter 4 (NPC)
Jameth, Fighter 4 (NPC)
Lor’Koth, Dwarf 5 (NPC)
Rada, Thief 3 (NPC)
Thunder, Dwarf 1 (NPC)
Barcox, Fighter 1 (NPC)


Koltic spends his time back in town getting drunk and brewing potions… among other things. Morgana researches gate rituals. Joho hires some likely recruits, Thunder the Dwarf and Barcox the Fighter.

Heading into the dungeon they pass through the main entrance, through the Quiet Halls where Kolic dusts some skeletons. From there they head down to the 5th level without further incident. Exploring an unmapped mineshaft, they pass by words of warning against entering the mines. They ignore the warnings and enter anyway…  promptly blacking out.

When they come to, they’re dressed in rags with only some old mining equipment to share among them, and a group of skeletons to fight. Tough mineral encrusted skeletons. They defeat them, Koltic managing to destroy 4/5, while Jojo smashes one apart. Not knowing which way to go, they head out in a random direction. And promptly black out.

When they come to, they’re dressed in rags with only some old mining equipment to share among them, and a group of skeletons to fight. Tough mineral encrusted skeletons. They defeat them, and then head off in a different direction.

They explore the mines further, battling more undead. Thundar drops in a tough fight and they have to abandon him and run away to regroup. They encounter a glitchy but friendly ghost who tells them of a primordial being locked in a stele within the mine, and a weapon that might destroy him. Following the ghost’s glitchy directions, they head in what they think is the right direction, and promptly pass out.

When they come to, they’re dressed in rags with only some old mining equipment to share among them, and a group of skeletons to fight. Tough mineral encrusted skeletons. They defeat them, noticing that their spells and wounds aren’t resetting while everything else (including all the undead) are. They follow the ghost’s directions again, avoiding the path that reset them, and find a shrine devoted to the dwarven god of mines. A large silver hammer on the wall serves as the holy symbol, and according to the ghost, the means of destroying the evil that has them trapped in the mines out of time.  

Gains: Magic Hammer
Kills: Ore Skeletons, Skeletons, Pitmen, Wraiths, Wights, Zombies
Losses: Thundar

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