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Friday, November 4, 2022

Stargrave: Hope Eternal Mission 1 Access Codes

 It has been literally years since I last played Frostgrave, and until just this week, had never gotten the chance to play Stargrave. Something about moving away from my gaming group, and then a pandemic, plus the addition of a baby to the household just made mini gaming take a back seat to everything else. Thankfully, with the pandemic in mind, Joseph McCullough decided to release a solo Stargrave supplement called Hope Eternal. (He'd previous released a solo game akin to Frostgrave called Rangers of Shadowdeep, which I have, but have yet to play...) On Halloween, I decided to treat myself and play the first mission. 

I set up the board as the mission suggests, complete with a large central building, except my central building wasn't big enough. So I took a square of cardboard and set it to the side to serve as the interior of the building. 


Then I pulled out my minis and assembled a crew!

As Captain, I picked Sgt. Stone, clearly a vet in heavy armor.
1st officer, Decker the Tecker
Saw the Case Cracker
Dino the Commando
Trooper the Trooper
Rocket the Code Breaker
Jyn the Runner
Mr. Fixit the Gobbo Chisler
Troll the Gunner
And Blob the Recruit

Their mission? To break into a secure facility and retrieve some access codes. The crew infiltrated the settlement, avoiding the goons patrolling the streets.



The captain and first mate each took one side of the main building while everyone else milled about as convincingly as possible. The captain brazenly walked up, dropped a bag of credits into the guard's hand, and said he had an appointment, and the guard took the loot and opened the door for him (Nat 20!) Decker fails to open the door on his side of the building, but it turns out to be less important as the Captain's side held the data center. Saw moves in and immediately tries to hack the system, but fails. The guards are now on alert, and more ruffians enter the board. 


 

The Captain moves into the building and unlocks the computer (did someone give him the passcodes?) Saw and the guards trade gunfire. Decker again fails to open the other door, but the ruffians in the street are now aware of whats up, and firefights break out all over the neighborhood. Trooper and Blob are both hit, Blob is wounded. Troll takes out one ruffian with his big gun. Amazingly no additional forces enter the board.


Cap and Saw take pot shots at the guards in the building as they run for the street. Decker takes out an injured ruffian, while Saw takes shots from multiple directions and goes down. Gobbo and Blob run off, while Trooper kills another ruffian. 2 more ruffians enter the board.



Cap tries to launch a grenade on a clustered group of ruffians, but misses. Decker and Dino give up on the door and run for it. Trooper gets shot up, but makes it off the board. Jyn kills a ruffian and she and Troll run off the board. 4 more ruffians enter the board. 


Cap sends another grenade off wildly, and books it off the board with the access codes. 

Saw manages to survive, but is badly injured. The crew earned 300 credits, and the captain 170xp. 

Next Mission: The Great Cardboard Maglev Robbery




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