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Tuesday, June 7, 2022

Stonehell: Snakes! Why did it have to be snakes!

Session 184 was played on 12/25. (Due to COVID, my holiday plans were called off so game was on)

Morgana, Mage 8 (Reggie)
Borumar, Thief 9 (Josh)
Koltic, Cleric 6 (NPC)
Aroon, Fighter 4 (NPC)
Jameth, Fighter 4 (NPC)
Lor’Koth, Dwarf 5 (NPC)

Continuing in the 5th level of the dungeon in the lower temple of Yg, the party opens the next door and finds giant crystals blocking the path. What they can see beyond is a large chamber with weirdly melted looking walls. The chisel off a sample of crystal and close the door.

Continuing deeper into the temple, they discover a chamber with the skeletons of multiple dead snakes. Across from that room, a larger worship space with a snake skull altar with the statue of a viper rearing up behind it. Investigating closer they find the skull opens, and within a tome bound in snakeskin. Of course, they take it. Unfortunately the door is instantly blocked by a slab of stone that drops from the ceiling, and a moment later the viper statue starts spitting out real vipers. The party isn’t too worried, at first, but as the snakes keep coming panic begins to set in. A quick thinking Morgana gives the party a moment (but only a moment) to breathe with a web spell, followed by a sleep spell, and they all quickly search the room again (after administering several doses of anti-venom), this time Borumar finds a secret door. They all rush through and slam it shut behind them.

The secret room contains only one thing of note, a large ouroboros gate. Borumar decides to try it, seeing as it’s the only way out (unless they want to fight a never ending stream of venomous snakes. Unfortunately for him, the gate repels him, and the 10’ pole and spare torch he’s carrying turn into snakes. Once killed, Morgana turns her attention to the gate again, and figures out the correct passphrase needed to successfully use the gate… which takes the party back up to the upper temple of Yg on level 2.

Feeling worse for wear, they make their way to Kobold Korners. The party helps fund Keeper Nolti’s plan of rebuilding the gatehouse at the entrance of the dungeon to serve as an inn for those traveling to and from the dungeon.

Gains: Cobra Codex
Kills: Vipers
Losses:

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