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Sunday, February 6, 2022

Review: The Tower of Jhedophar

Another adventure from the stack of Frog God Games grab bag I got, The Tower of Jhedophar is another higher level adventure for D&D 3.5e, this time for mighty 13th-15th level characters. 


Designing adventures for high level characters isn't easy. And this adventure shows why. It's basically a very linear deathtrap with very few meaningful choices allowed to the PCs. The entire goal of the adventure is a powerful wizards staff, but the pile of magic items that can be collected along the way make it just an added bonus. 

 


For more context, the impenetrable tower is surrounded by an equally impenetrable "labyrinth" that can only be entered through the front door. Or the giant hole the squatting red dragon (who also wants the staff) made. Once they enter the front door, a thick steel wall materializes, sealing them in. The labyrinth surrounds the base of the tower and once inside the disk, the party can go left or right. Once they've explored the outer ring of the linear "labyrinth" they can then explore the inner ring. Once past the monsters and traps there, they can enter the tower, which is even more linear than the "labyrinth" as there isn't even the choice of left or right. 

There are some interesting new monsters, but that's about all that was good about this adventure. At least the writing was better than the Six Spheres.

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