Session 158 was played on 7/12
Eiric, Wizard 8 (Kat)
Karl, Dwarf 8 (Julia)
Boris, Cleric 5 (Jeff)
Borumar, Thief 7 (Josh)
Morgana, Mage 5 (Reggie)
Daton, Fighter 4 (Jay)
Plus war dogs
Under threat, the pigs lead the party to where the dragon is supposed to be laired, with the understanding that they’ll be released after doing so. The pigs aren’t 100% sure of exactly where that is, since they’re not dumb pigs, and they avoid dragons as a general rule. The party agrees, as long as the pigs succeed.
They do… the smell of burning coal precedes the heat of the “lair” of the dragon.. And before they can spot the dragon, they see black skeletons shoveling large piles of coal into a massive furnace in the center of a massive room. Beyond the red glow of the furnace, the room is lit by 4 crystalline fixtures on the ceiling in the corners of the room. The skeletons mostly ignore the party.
From within the furnace, the dragon roars, and threatens the party, then offers them a deal. Free him, and he won’t kill them.
Okay, free him, and he’ll give them his treasure.
Okay, okay, free him and he’ll give them his treasure and he won’t kill them.
Lady Eiric confirms that the glowing crystal things on the ceiling are involved in some sort of binding magic. Making no promises, they say they’ll return later, as they don’t have the lightning bolts needed to destroy all the fixtures.
Departing the dragon furnace room, the party follows the smell of leather, and then per their agreement, frees the pigs.
The leather smell turns out to be a weird room. Opening the door to the room causes the boots of the party members to begin to turn to steel, but a steel treasure chest is bolted to the floor of the room. The party slams the door closed before their other items are ruined. Borumar offers to go in, since he has only his bark armor on. With a rope tied around his waist, he smiles, tells the party he left a Karl coin in the vampire lord’s coffin, and then rushes into the room. Karl chases after him, the party closes the door behind them.
Karl pummels Borumar then they try to open the chest… but find no openings, and it’s firmly attached to the floor, and all their metal tools become leather… Borumar ties a rope around the chest, then summons his elephant to try to rip it out of the room. The rope strains, but holds, and the chest is ripped from the floor, and dragged from the room. After some time in the non-leathery brown air of the room, the chest begins to sag, and turns to leather. They cut it open, and collect the coins and jewelry from inside it.
With their gains, they head back to town.
Gains: A good haul of coins!
Kills:
Losses:
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