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Wednesday, August 5, 2020

Stonehell: Avoiding things in the Living Caves

Session 142 was played on 5/10

Boris, Cleric 5 (Jeff)
Morgana, Mage 5 (Robert)
Borumar, Thief 8 (Josh)
Joho, Mystic (Chris)
Ool, Mystic 1 (NPC)

In town, Boris brews some potions of healing, Joho trains Ool in the Mystic Arts, Morgana buys a dog, and Borumar hires a M@A.

Heading to the hobgoblin cave entrance to Stonehell, they’re greeted by a friendly gargoyle perched above the cave entrance. It doesn’t seem to want anything. They ask about Dark Dwarves. While friendly, it’s not very talkative or informative.

The party heads down to level 4. Heading up into the living caves, they pass through the Common Grounds. A troop of depraved berzerkers are chatting with a trio of gargoyles. Everyone watches everyone else warily, but the party passes through.

Wandering around the caves they spot some ogres, but avoid getting spotted. Deciding discretion is the better choice, they backtrack and avoid them.

Finding a cave with veins of gold, the party takes a sample. It will later be found to be fool’s gold. Deeper in the caves Borumar finds and the party avoids a trapped section of ceiling. The sound of insects… large insects gets their attention. Giant cave crickets chained to a post… again, the party decides to avoid that.

The next cave they come to has soft lights dangling down among the stalactites. Again, they avoided investigating this further.

Next they disturb some bats, but discover an artificial rockslide, hiding a hidden passage. Spending the time to dig it out, the rocks continue to fill in. Unsure of how much time and effort it would take to dig it out, the party decides to explore the cave with the dangling lights. What went unseen were the unlit strands that wafted about the cave… and wrapped up the M@A and Morgana’s dog! Using a liberal application of oil and fire, they’re freed from the web like stands, and the party backs out of the cave.

Game pauses in the dungeon…

Gains: Fool’s Gold sample
Kills:
Losses:

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