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Monday, July 13, 2020

Stonehell: The Dragon's Treasure

Session 137 was played on 4/19

Eiric, Mage 8 (Kat)
Big Red (dog)
Karl, Dwarf 8 (Julia)
Hobart (dog)
Kili, Cleric 6 (Matt)
Boris, Cleric 3 (Jeff)
Daton, Fighter 2 (Jay)
Morgana, Mage 2 (Robert)
Borumar, Thief 7 (Josh)
Koltic, NPC Cleric 6
Darryl, NPC Cleric 6

The party looks to the door to the south, which has remained closed the entire time. The party shuffles over, somewhat spread out. Listening at the door, they can hear the whispers of someone talking. Karl tells them to open up, or he’ll kick the door down. The voices go silent, before someone says “Go away!”

Eiric casts Knock, and the door swings open, revealing half a dozen ogres with eyes the size of dinner plates. One of them tentatively reaches forward, takes hold of the door, and says “No thanks… we don’t want any” and slowly pushes the door closed.

“You stay in there!” Karl yells through the door.

A muffled reply of “Okay”

Exploring more of the large cave, no other doorways were found. The party continues on along the beach heading north, and a narrow passage up into the rocks climbs up, and off to the side of it, an opening into a side cave that looks recently vacated.

Heading up the stone stairs the party comes to a set of linked caves. One cave has an opening that looks out over the Dark Depths, but even more impressive than the view is the treasure that’s piled around the cave. The other cave of about equal size stinks of rotted crab.

Feeling a little overwhelmed, they decide to set up camp in the caves, both to rest up and to inventory the treasure. After a couple of hours of sorting, they settle on watches, and bed down for the night.

Borumar takes first watch, and sets up an alarm trap on the stairs. In the middle of his shift he hears splashing. Lots of it. But he can’t see anything from the window. He wakes Joho, but whatever was causing the sounds, which continue for about half an hour, never come into line of sight of the window.

Second shift with Karl and Daton is quiet.

During Joho’s shift, a group of troglodytes tries to storm the cave, but they set off Borumar’s trap. Joho and Borumar, plus the men at arms are enough to force the troglodytes away.

The next morning, more sorting is done, and the choicest of the loot is packed up. On the way out, the main cave where the big battle took place is empty of corpses, and there are a lot of weird tracks going to and from the water.

Making the most of Floating Disks, they get the treasure out of the dungeon and back to Lady Eiric’s estate. Lady Eiric, Koltic, and Daton stay behind to guard it, and the rest hire a large wagon to return to the dungeon for another load.

In the dungeon, they see the ogres in the Troglodyte lair. Remembering that a fair chunk of copper and silver were left behind, they discuss the value of fighting the ogres, but decide they’re not worth the effort. They then gather the remaining bulk of the dragon’s treasure (again leaving behind a lot of copper and some silver) and head back to the surface. On the way they slay a trio of giant spiders.

Gains: The dragon’s treasure
Kills: 3 giant spiders
Losses:

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