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Friday, August 9, 2019

Stonehell: Grinning Gargoyles

Session 102 was played on 7/13

Eiric, wizard 8 (Kat)
Brie, wizard 5 (Apprentice to Eiric)
A-A-Ron, Thief 7 (Henchman) (stayed in town)
Orpheus, Human Fighter 6 (Henchman)
Linkman (Hilwik)
M@A (Vog, Bolden, Buford)
Karl, Dwarf 8 (Julia)
Lex the Cheeseman, Fighter 5 (Henchman)
Men at Arms (Rawin, Kildrik, Lamgo)
Kili, Dwarf Cleric 5 (Matt)
Borumar, ½ Orc Thief (Josh)
Lucrecia Thief 4 (Henchman)

Moving on from the statue hall, the party comes to a large chamber lit by a dozen candles hovering in the air, apparently ever burning, as the wax seems to drip down, and then reform at the bottom of each candle. Karl is easily able to grab a candle, spilling some wax onto his hand, but as soon as he releases it it returns to hovering.

Past the candle room is a chamber literally crawling with carvings of gargoyles that reach out from all 4 walls and the ceiling. Hidden among them are 4 hobgoblin-like creatures. They’re vicious, but cut down by the might of the party.

Karl gets his helmet dented by a scything blade that cuts down when the next door is opened. There’s another trap installed on the opposite door, and both are disabled before the party moves on. Beyond the door are 4 plate armored warriors guarding stairs down that Eiric dispatches with a well placed fireball.

Taking the stairs, the party follows the hallway to the next door, the walls covered with more gargoyle coverings, though these are defaced. The door is locked with a thick chain and a large lock. Borumar picks the lock, and the door is opened. As the chamber above, this one is covered in gargoyle carvings… hiding actual gargoyles! Karl gets jumped, and pounded on, and the rest of the party comes to his rescue. There are a pair of coffers with coinage and a pair of matched crowns. Collecting the treasure they head back to town.

In town, Eiric identifies the magic staff.
Darryl (who didn’t participate in the delve) throws an alcohol filled “religious” orgy that lasts days.
Lex joins in, and ends up accused of a crime. He has to have a joke off, and handily beats the prosecutor.
Kili gifts a loan to one of his customers.

Gains: matched crowns, mixed coinage
Kills: Gargoyles, veterans, Thouls
Losses:

2 comments:

  1. I've heard that stonehell is a little treasure-light. I'm thinking about running it and I'm concerned that the players will level up too slowly. How is your experience?

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    Replies
    1. It is treasure light. I've been awarding bonus XP for every delve (a visit to the dungeon that explores new areas) equal to their level*100. Also a 1,000xp bonus for completing each section of the dungeon. I also allow them to spend cash for XP, but with a chance for bad things to happen.

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