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Monday, December 18, 2017

Stonehell: Disco Afterparty

Session 50 was played on 10/24. A couple of weeks were skipped due to ReaperCon.

Eiric, wizard 6 (Kat)
- men at arms (Koltic, Pargax)
- linkmen (Lex the Cheeseman)
- Leon (dog)
A-A-Ron, Thief 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 4 (Julia)
- Hobart (dog)
- men at arms (Bollox, Elphon, GoMat)
Daryll (NPC Cleric 6)
Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researching

Brie was pissed. Not only was she left behind while the rest of the party not only killed a demon, and fought countless (nearly 70) hobgoblins, but she missed out on a significant share of treasure! Plus, her researching in the Wizard’s Guild Library resulted in an unfortunate magical mishap. Her mouth stretched much wider and her teeth fell out, only to be replaced by sharp pointy shark’s teeth! Plus a craving for raw meat… She’s taken to wearing veils to cover her face.

To compensate/placate her, Eiric sponsors her membership with the guild, and covers the 1,000gp entrance fee. Eiric then sends her back to the library, while the other members of the party hit the marketplace for new hirelings. The pickings were a little slim with only a single linkman and 2 men @ arms, and they opted to hang out in town for a few more days to see who else would be interested in going into Stonehell. The massive bonuses paid out to the families of the dead helped, as did the carousing. 3 more men at arms decided to join up. Gold speaks very loudly…

Returning to the dungeon, the party goes through the Antechamber, into the Quiet Halls, down to the Reptile House, and then back into the Redoubt without any encounters. Passing back through the hall with the construction supplies, they take the opposite hall from the arena, and come to a locked door. Karl and Orpheus smash it down, revealing the hall that the mountain lions came from.

They pass through an abandoned guard post, cat pen, infirmary, dining hall, kitchen, and cold storage. There is a magic stone in a small cage hanging from the ceiling, which they hide in one of the crates to keep it out of sight. Returning to the hall, they head back around to the sealed door from their last delve, and check it out for clues, but the banging and noises from within send them scurrying away and back to the disco room.

Littered with charred hobgoblin bodies, the party rifles through their pockets for loose change, then continue further down the hall. Looting both the storage room, elite barracks and commanders room, they end up with a decent pile of goods. They set fire to the store room so that no one else can make use of the spare arms left within. Continuing along they discover a section of wall that opens up into a natural cave system, and beyond that a secret bolt hole that has a stashed cache of treasure and magic.

Finding no hobgoblins or other opposition, they press on, and loot another barracks, though there isn’t much gained from that. Moving on, they arrive in in a guard room, a card game on the table interrupted with the big battle....


Game was paused here for the night

Kills:
Gains: Loot from Commanders Chamber, Forgotten Room, and loose pocket change from hobgoblin corpses
Loses:



I honestly am not sure I believe it... 50 sessions... 50 freaking sessions!! How awesome is that??

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