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Wednesday, June 21, 2017

Stonehell: Wrapping Up the Quiet Halls

Session 35(a) was played on 4/30

Eiric, wizard 3 (Kat)
Orpheus, Human Fighter 3 (Henchman)
- torch bearers (A A Ron, JJ Swats)
- men at arms (C, D)
- Namish (dog)
Matthias, Dwarf 4 (Julia)
- men at arms (M&M, Nnnn)
- Herrick (dog)
Daryll (NPC Cleric 1, Prisoner)

Stayed in town
Bisimwa, Human Fighter 1 (Jordan)
Sarin the Ugly, Human Fighter 1 (Josh)
Menchi, Human Cleric 1 (Laural)
Kili, Dwarf Cleric (Matt)
Leroy, human fighter 3 (Mike)
Unnamed, Elf 1 (Nicole)
Karlaih, Human Thief 5 (Mollie)
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)

Once everyone was all healed up, Eiric tries to get Darry to voluntarily join the party. He refused. So Eiric returned to the temple district and sought out yet another cleric to help with the Quiet Halls. Pyre’Ite the Sparkling decides that Zirkonia’s radiance needs to shine upon the darkness of Stonehell, and for a small donation of 50gp joins them for the day.

Straight into the Quiet Halls, once again bypassing Rocky they head down through the crypts killing a bunch of skeletons, zombies, and a couple of ghouls. They do find some interesting items including a small box with an ice cube in it, a pair of boots with a pair of blistered feet in them, and a box of matches.

Along the southern end of the Quiet Halls they check out the crypts there, discovering a pair of ghouls and a golden necklace. They also recheck the chamber Bob used as his base, and discovered a secret closet! Within were some religious texts, 2 scrolls, and old vestments. Darryl denied knowing about the chamber.

Then they went ot the chamber marked on the map as “Buzz Nope!” passed around torches, and opened the door. The swarm of flesh eating beetles that surged out filled the hall, and half the party ran for it, taking refuge in Bob’s room. The rest of the party used their torches and boots to good effect, killing the 3hp swarm. They then burned the larva and other beetles still in the room before closing up the door.

Once the party was gathered back together, they continued along to a room that flickered with purple/black flames. At the center of the chamber was a small stone chest. Matthias stepped in, and the flames seemed drawn to him, burning him with cold. He borrows the parasol from Eiric, which seems to help with the fire, and runs to the chest. Grabbing it with one hand, keeping the other on the open parasol, he drags the chest from the room, a line of purple black flame trailing the whole way.

Matthias hands back the parasol, and checks the chest. The large lock didn’t stand a chance against his tools, but he did trigger an old poison spray trap. Thankfully either time or the cold flame seemed to have neutralized the poison.

Checking the map they picked the one room they hadn’t been to yet, and found a path to it that didn’t involve taking the whole party through the cold flame room. Passing through the great hall, Eiric warned Matthias against banging the gong.

They pass by the devil and chain room, into the room with the scales and sarcophagi. The last time they’d been here they only searched half of them, so they took a few minutes to open the remaining ones. Not finding anything, they pop up into the room with the black obelisk, poke around, and then leave.

Marking the map complete, they head out of Stonehell and back to town. Eiric spends a few days identifying their treasures, and discover that both the matches and boots are cursed!

Gains: 2890gp worth of coins, gems, and jewelry, magic ice, magic boots, magic matches, Mapping Bonus!
Kills: 30 Skeletons, 11 Zombies, 3 Ghouls, 1 Insect Swarm
Losses:

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