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Wednesday, August 26, 2015

New Monster: Herder, Spore

Rathgar shuffled carefully away from the hole as several pellets impacted the wall on either side of him, bursting open and releasing a caustic greenish cloud that swirled around him. His eyes watered, and his nose burned as he tried to hold his breath, but the sensation in his nose was too much, and he sneezed, and then began to immediately cough. His companions hesitated at the edge of the cloud, pulling their cloaks around their faces.

Gasping for breath, Rathgar continued to cough, desperately trying to clear his lungs.

"Keep moving!" Allianora yelled. "I'll heal you when you're out of the cloud!"

Rathgar just continued to cough as more pellets exploded around him. The green mist began to cover everything with a fine and sticky powder. The color offset the blood that he began to cough up onto his balled fist.



Herder, Spore
Armor Class:7
Hit Dice: 2** (M)
Move: 90' (30')
Attacks: Spore Blast
Damage: Special
No. Appearing: 1d3 (2d3)
Save As: F3
Morale: 12
Treasure Type: J, L
Intelligence: 2
Alignment: Neutral
XP Value:30

Spore herders are a specialized species of aggressive and territorial ambulatory mushrooms standing between 4' and 5' tall. The top of their vine covered central stalk is covered with multiple smaller colorful mushroom caps. While mostly unintelligent, they do an admirable job of growing and expanding their gardens of giant mushrooms. Any intruders to their gardens are slain as quickly as possible, and used as fertilizer. Cat-sized creatures and smaller are ignored. When still they are indistinguishable from the other giant mushrooms in their gardens.

In combat, spore herders blast out a concentrated ball of spores that explodes on impact, creating a 5' cloud that persists for 1d4 rounds. Anyone in or passing through the cloud must make a saving throw vs poison or suffer from uncontrollable coughing (unable to take any action plus 1d3 damage/round until a successful saving throw is made). While still in the cloud, the save is made at -2. When killed, the spore herders they release one final blast of spores, creating a 10' cloud around them.

Terrain: Caverns, Dungeons

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