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Thursday, February 12, 2015

New Monster: Goatman

The bowl-like depression blasted into the peak of the mountain was massive, and ringed by stone pillars. A fire burned atop each pillar, wreathing the area in flickering light and dancing shadows. At the center of the depression squatted a stone altar that seemed to be continually oozing, barely maintaining its shape. Atop the altar a human form struggled, as a robed figure crowned by a pair of ram's horns raised a bronze dagger. Around him similarly crowned figures beat the stone with their hooved feet.

"Rathgar, now!" Nimble hissed over his shoulder. Rathgar loosed the arrow from the bow, while Feris cast and Alianora chanted. The arrow blossomed into many, splitting apart and blanketing the sky as they reached the peak of their arch. As they fell toward the altar they shimmered and became snakes, falling upon the goatmen with fangs extended.




Goatmen
Armor Class: 6
Hit Dice: 1+1 (M)
Move: 120' (40')
Attacks: 1 weapon/ 1 headbut
Damage: by weapon/1d4+1
No. Appearing: 2d4 (2d8x4)
Save As: C1
Morale: 9
Treasure Type: (P) D + O
Intelligence: 8
Alignment: Chaotic
XP Value: 15

Monster Type: Humanoid (Common)
A Goatman's most distinguishing feature is his goat's head. Additionally they are covered in the short fur of a goat over their entire body, and walk on cloven hooves. They are omnivores, willing to eat anything. One member of every group is a spell casting priest of their dark gods with access to 2 1st level spells. Every heard is headed by a high priest (shaman) of level 1d6+3.

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