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Thursday, January 23, 2014

Mangu Timur

“Castle up ahead” Nimble reported as he rejoined them in the clearing. “Red banner with some sort of stylized golden dagger on it.” He shrugged. “The road goes right past it, of course, and there’s a village or small town on the far side of it.”

“Think it’s Kalemsport?” Rathgar asked.

“Maybe” Feris pointed at the map “but there’s no notation about a castle.”

“Do we go around, or take the road?”

“Road. I want to sleep on a bed tonight.” Feris sighed.

“Me too” Nimble agreed.

“Road” Allianora sighed. “I don’t really care if there’s a toll.”




The tap room of the inn was subdued. The companions claimed a corner table early and none of the other weary traders and travelers seemed interested in them. “A gold each, plus a gold for each horse? You know... you know that the guards were pocketing most of that!” Nimble grumbled.

“I’d have paid ten times that.” Feris admitted quietly.

The door to the inn slammed open, and a squad of plate armored men tromped in. At the head of the group, a large man in blackened armor with a scarlet talbard.

Rathgar downed what was left of his ale and stood “How much more would you have paid?” he asked Feris.

“Keep your hands where I can see them.” the armored man growled “and we can keep this... friendly.”

“We’re just passing through.” Allianora said softly.

“Indeed? Rumor has it you killed Salinkari the wizard, and are looking to pawn his spell book”

The companions glanced at each other. “There... may be some truth to that rumor.” Nimble offered.

“Salinkari was my friend.”




Mangu Timur

Armor Class: -2
Hit Dice: 9+6** (56hp) (M)
Move: 90’ (30’)
Attacks: 1 sword
Damage: 2d8+5
No. Appearing: 1
Save As: F12
Morale: 11
Treasure Type: A
Intelligence: 11
Alignment: Chaotic
XP Value: 2250

Monster Type: Man (Unique)
Mangu Timur is a ruthless killer and strongman who came to power by the strength and skill of his sword. His natural talent and skill are further bolstered by his magical plate (+2) and shield (+2) and his sword Witch Hunter (+2, +2 vs spell casters, Int. 9, detect magic, detect traps, healing). In addition, Mangu is always accompanied outside of his castle by 2d8 4th level fighters in plate armor, shields, and swords.

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