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Monday, November 25, 2013

New Monster: Demonic Flying Monkeys

"Look out!" Feris yelled as he flicked his wand at the flying creature. A bolt of blue energy flashed, and the creature tumbled from the sky.

Rathgar was swinging his sword to decapitate the thing when a sticky stinking flaming something smacked squarely in the middle of his chest. "Gah!" he said as he stumbled back.

A chorus of high pitched laughing broke out. Above, three more of the creatures hovered. One of them had it's back to the group, its tale lifted, and the last lingering bits of flame flickering on its ass.

"Oh that's gross" Nimble said as he launched a quiver from his crossbow directly at the creature's tail.



Demonic Flying Monkeys
Armor Class: 6
Hit Dice: 2+1* (M)
Move: 90' (30')
Fly: 120' (40')
Attacks: 2 claws or 1 flaming poo
Damage: 1d4/1d4 or 1d6+special
No. Appearing 2d4 (2d8)
Save As: F3
Morale: 8
Treasure Type: C
Intelligence: 7
Alignment: Chaotic
XP Value: 35

Demonic Flying Monkeys are awkward on land, but deadly in the air. They are best known for flinging a napalm like flaming piece of shit that is extremely difficult to remove and nearly impossible to extinguish. Anyone hit by a flaming poo will take 1d6 points of damage a round, and must make a saving throw vs paralysis every round to attempt to remove or extinguish it. The poo will go out on its own when the damage die comes up as a 1.

They are immune to charm and hold spells, but very susceptible to sleep spells and effects. They are also incredibly greedy and violent. They hate just about any other form of life, and will delight in carpeting it with flaming shit. The only known means to control them is with a magical fez.



Image Source: Flying Monkeys (2013 TV movie) screen capture. And no, I didn't watch it.

1 comment:

Comment Moderation is in place. Email notifications are spotty... might be a bit before this gets published. Sorry.